Blender Git Commit Log

Git Commits -> Revision 0c8469c

October 21, 2014, 23:14 (GMT)
Correct normal reconstruction with optimized formula.

This needed some adjustments from the formula I found on the article on
view space reconstruction, since OpenGL makes different assumptions about its
projection matrix.

SSAO does not work yet correctly under new model assumptions but we are going
to substitute with nice horizon based ambient occlusion.

Commit Details:

Full Hash: 0c8469c44014a47bbc61cf80aad6e726bf1e7daa
Parent Commit: 30be0f0
Lines Changed: +17, -29

3 Modified Paths:

/source/blender/gpu/intern/gpu_compositing.c (+1, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_frag.glsl (+14, -27) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_vert.glsl (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021