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Blender Git Statistics -> Developers -> youle

Ulysse Martin (youle)

Total Commits : 11
Master Commits : 10
Branch Commits : 1
First Commit : October 27, 2015
Latest Commit : October 7, 2019

Commits by Month

DateNumber of Commits
October, 20191
September, 20190
August, 20190
July, 20190
June, 20190
May, 20190
April, 20190
March, 20190
February, 20190
January, 20190
December, 20180
November, 20180
October, 20180
September, 20180
August, 20180
July, 20180
June, 20180
May, 20180
April, 20180
March, 20180
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20170
August, 20170
July, 20170
June, 20170
May, 20170
April, 20170
March, 20170
February, 20170
January, 20170
December, 20161
November, 20160
October, 20161
September, 20161
August, 20160
July, 20161
June, 20160
May, 20160
April, 20160
March, 20161
February, 20161
January, 20161
December, 20150
November, 20151
October, 20152

Commit Distribution

PathNumber of Commits

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit

Code Changes

ActionTotalPer Commit
Lines Added26624.2
Lines Removed141.3

Latest commits Feed

Revision e284654 by Ulysse Martin / Germano Cavalcante (master)
October 7, 2019, 17:39 (GMT)
Fix T70537: Documentation: bpygpu_offscreen_draw_view3d_doc not up to date
Revision 3a9c490 by Ulysse Martin / LazyDodo (master)
December 24, 2016, 17:37 (GMT)
[MSVC] Fix test for C++11 support for vc2015/2017 based on D2432 by Ulysse Martin (youle)
October 19, 2016, 12:26 (GMT)
UPBGE: Fix crash when calling shade_light texture when mtex has no tex.
Revision 396a6d8 by Ulysse Martin / Porteries Tristan (master)
September 30, 2016, 05:41 (GMT)
UPBGE: Fix crash when calling shade_light texture when mtex has no tex.
Revision dbd38e9 by Ulysse Martin / Porteries Tristan (master)
July 1, 2016, 10:01 (GMT)
BGE: Display Hardware infos only in standalone.

This patch moves the PrintHardwareInfo() function in standalone only, not in embedded. Why? Because you can need this infos for debugging
purpose in "compiled" blender files but it was boring to have it displayed each time you launched embedded. So you can have this infos when you
click standalone or when you run your executable app from a console.

Reviewers: moguri, kupoman, panzergame.
Revision bac9819 by Ulysse Martin / Porteries Tristan (master)
March 1, 2016, 20:21 (GMT)
UPBGE: Fix light visibility
Revision 608ee3e by Ulysse Martin / Porteries Tristan (master)
February 18, 2016, 11:05 (GMT)
BGE: Allow access to original texture openGL Bind code/Id/Number

This patch adds a python method to get openGL bind code of material's texture according to the texture slot.

import bge

cont = bge.logic.getCurrentController()
own = cont.owner

bindId = own.meshes[0].materials[0].getTextureBindcode(0)
Test file: http://www.pasteall.org/blend/40679

This can be used to play with texture in openGL, for example, remove mipmap on the texture or play with all wrapping or filtering options.
And this can be used to learn openGL with Blender.

Reviewers: TwisterGE, kupoman, moguri, panzergame

Reviewed By: TwisterGE, kupoman, moguri, panzergame

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1804
Revision c4c2bd1 by Ulysse Martin / Thomas Szepe (master)
January 17, 2016, 17:47 (GMT)
BGE: Allow access to light shadow settings with python

This patch adds a new API which allow us to access light shadow settings from python. The new API can be used to write custom GLSL materials with shadows.

Reviewers: brecht, kupoman, agoose77, panzergame, campbellbarton, moguri, hg1

Reviewed By: agoose77, panzergame, campbellbarton, moguri, hg1

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1690
Revision 34f51cd by Ulysse Martin / Porteries Tristan (master)
November 28, 2015, 13:56 (GMT)
Fix a regression introduced by https://developer.blender.org/D1396 on video playing

Fix a regression introduced by https://developer.blender.org/D1396 on video playing

Look at @mariomey example file.

Reviewers: panzergame

Subscribers: mariomey

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1623
Revision 40b2e75 by Ulysse Martin / Jorge Bernal (master)
October 28, 2015, 01:04 (GMT)
BGE: Fix T46557: Empty collision bounds option with character physics

- Fix in rna_object.c rna_GameObjectSettings_physics_type_set->The
collision bounds type can't be empty for character physics
- Add do_version for the .blends already saved with collision bounds
option empty (characters)

Reviewers: campbellbarton, panzergame, lordloki

Reviewed By: panzergame, lordloki

Subscribers: lordloki

Projects: #game_engine

Maniphest Tasks: T46557

Differential Revision: https://developer.blender.org/D1576

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2019