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Blender Git Statistics -> Developers -> youle

Ulysse Martin (youle)

Total Commits : 10
Master Commits : 9
Branch Commits : 1
First Commit : October 27, 2015
Latest Commit : December 24, 2016

Commits by Month

DateNumber of Commits
December, 20161
November, 20160
October, 20161
September, 20161
August, 20160
July, 20161
June, 20160
May, 20160
April, 20160
March, 20161
February, 20161
January, 20161
December, 20150
November, 20151
October, 20152

Commit Distribution

PathNumber of Commits
master9
blender-v2.78-release1
temp-fracture-modifier-2.81
fracture_modifier-master1
fracture_modifier1
blender-v2.78c-release1
blender-v2.78b-release1

Favourite Files

FilenameTotal Edits
gpu_material.c3
RAS_OpenGLRasterizer.cpp2
RAS_OpenGLLight.cpp2
VideoFFmpeg.cpp1
GPU_material.h1
rna_object.c1
bge.types.KX_BlenderMaterial.rst1
CMakeLists.txt1
bge.types.KX_LightObject.rst1
GPG_Application.cpp1

File Changes

ActionTotalPer Commit
Modified222.2

Code Changes

ActionTotalPer Commit
Lines Added26526.5
Lines Removed131.3

Latest commits Feed

Revision 3a9c490 by Ulysse Martin / LazyDodo (master)
December 24, 2016, 17:37 (GMT)
[MSVC] Fix test for C++11 support for vc2015/2017 based on D2432 by Ulysse Martin (youle)
October 19, 2016, 12:26 (GMT)
UPBGE: Fix crash when calling shade_light texture when mtex has no tex.
Revision 396a6d8 by Ulysse Martin / Porteries Tristan (master)
September 30, 2016, 05:41 (GMT)
UPBGE: Fix crash when calling shade_light texture when mtex has no tex.
Revision dbd38e9 by Ulysse Martin / Porteries Tristan (master)
July 1, 2016, 10:01 (GMT)
BGE: Display Hardware infos only in standalone.

This patch moves the PrintHardwareInfo() function in standalone only, not in embedded. Why? Because you can need this infos for debugging
purpose in "compiled" blender files but it was boring to have it displayed each time you launched embedded. So you can have this infos when you
click standalone or when you run your executable app from a console.

Reviewers: moguri, kupoman, panzergame.
Revision bac9819 by Ulysse Martin / Porteries Tristan (master)
March 1, 2016, 20:21 (GMT)
UPBGE: Fix light visibility
Revision 608ee3e by Ulysse Martin / Porteries Tristan (master)
February 18, 2016, 11:05 (GMT)
BGE: Allow access to original texture openGL Bind code/Id/Number

This patch adds a python method to get openGL bind code of material's texture according to the texture slot.

Example:
import bge

cont = bge.logic.getCurrentController()
own = cont.owner

bindId = own.meshes[0].materials[0].getTextureBindcode(0)
Test file: http://www.pasteall.org/blend/40679

This can be used to play with texture in openGL, for example, remove mipmap on the texture or play with all wrapping or filtering options.
And this can be used to learn openGL with Blender.

Reviewers: TwisterGE, kupoman, moguri, panzergame

Reviewed By: TwisterGE, kupoman, moguri, panzergame

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1804
Revision c4c2bd1 by Ulysse Martin / Thomas Szepe (master)
January 17, 2016, 17:47 (GMT)
BGE: Allow access to light shadow settings with python

This patch adds a new API which allow us to access light shadow settings from python. The new API can be used to write custom GLSL materials with shadows.

Reviewers: brecht, kupoman, agoose77, panzergame, campbellbarton, moguri, hg1

Reviewed By: agoose77, panzergame, campbellbarton, moguri, hg1

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1690
Revision 34f51cd by Ulysse Martin / Porteries Tristan (master)
November 28, 2015, 13:56 (GMT)
Fix a regression introduced by https://developer.blender.org/D1396 on video playing

Fix a regression introduced by https://developer.blender.org/D1396 on video playing

Look at @mariomey example file.

Reviewers: panzergame

Subscribers: mariomey

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1623
Revision 40b2e75 by Ulysse Martin / Jorge Bernal (master)
October 28, 2015, 01:04 (GMT)
BGE: Fix T46557: Empty collision bounds option with character physics

- Fix in rna_object.c rna_GameObjectSettings_physics_type_set->The
collision bounds type can't be empty for character physics
- Add do_version for the .blends already saved with collision bounds
option empty (characters)

Reviewers: campbellbarton, panzergame, lordloki

Reviewed By: panzergame, lordloki

Subscribers: lordloki

Projects: #game_engine

Maniphest Tasks: T46557

Differential Revision: https://developer.blender.org/D1576
Revision b2f5719 by Ulysse Martin / Porteries Tristan (master)
October 27, 2015, 14:29 (GMT)
BGE: Fix T43218: Text of framerate and profile glitch in Multitexture shading

Fix T43218: Text of framerate and profile glitch in Multitexture shading

Reviewers: lordloki, panzergame

Reviewed By: panzergame

Subscribers: medved

Projects: #game_engine

Maniphest Tasks: T43218

Differential Revision: https://developer.blender.org/D1536

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