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Blender Git Statistics -> Developers -> sebbas

SebastiŠn Barschkis (sebbas)

Total Commits : 918
Master Commits : 127
Branch Commits : 791
First Commit : August 15, 2015
Latest Commit : March 31, 2020 (Yesterday)

Commits by Month

DateNumber of Commits
March, 202032
February, 202040
January, 202043
December, 201948
November, 201933
October, 20199
September, 20199
August, 20196
July, 20195
June, 20194
May, 201914
April, 201931
March, 201911
February, 20190
January, 20190
December, 20180
November, 201817
October, 20181
September, 20180
August, 201823
July, 201810
June, 20181
May, 201823
April, 20188
March, 201813
February, 20183
January, 20180
December, 201712
November, 201723
October, 20176
September, 201712
August, 201715
July, 201728
June, 201743
May, 20177
April, 20178
March, 201729
February, 201710
January, 20170
December, 20164
November, 201615
October, 201619
September, 201619
August, 201648
July, 201630
June, 201643
May, 201633
April, 201611
March, 201645
February, 201612
January, 201622
December, 20157
November, 20150
October, 20159
September, 201522
August, 20152

Commit Distribution

PathNumber of Commits

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit
Added1 5411.7
Modified3 9564.3
Deleted1 5271.7

Code Changes

ActionTotalPer Commit
Lines Added37 12247.8
Lines Removed26 88834.6

Latest commits Feed

Revision b74e388 by SebastiŠn Barschkis (master)
20 hours 45 min ago
Fix T75210: Frame range does not go down to 0 in the physics tab for mantaflow when clicking the left arrow

Added nore flexibility to cache frame range and ensured validity of frame range.
Revision 6f15bc3 by SebastiŠn Barschkis (master)
1 day and 15 hours ago
Fluid: Removed Empty Space option for liquid domains

The option only makes sense for gas domains where there is some density.
Revision 1280f3c by SebastiŠn Barschkis (master)
1 day and 15 hours ago
Fluid: Optimization for mesh file loading

Improved loading times for mesh files by reading bigger chunks of data from the disk at once.
Revision b023c91 by SebastiŠn Barschkis (master)
March 29, 2020, 19:31 (GMT)
Fluid: Use dynamic mode whenever active rigid bodies are in the scene

Required for collisions with moving rigid bodies. Otherwise the static optimization mode will be kept and the obstacles would be calculated only once at the beginning.
Revision 7d59f84 by SebastiŠn Barschkis (master)
March 29, 2020, 19:31 (GMT)
Fluid: Optimization for liquid / secondary particle file loading

Improved loading times for particles files by reading bigger chunks of data from the disk at once.
Revision 5cf6689 by SebastiŠn Barschkis (master)
March 26, 2020, 23:16 (GMT)
Fluid: Removed obstacle levelset optimization

Currently results in unstable particle behavior and incorrect meshing.
Revision 04ab677 by SebastiŠn Barschkis (master)
March 25, 2020, 15:08 (GMT)
Fluid: Small fix for secondary particles

Small tweak to ensure index will not run out of bounds during secondary particle computation.
Revision e9629e3 by SebastiŠn Barschkis (master)
March 23, 2020, 22:50 (GMT)
Fluid: Use different phi for levelset generation

Phi that is used for mesh should be the one that matches particles best.
Revision cda81d5 by SebastiŠn Barschkis (master)
March 23, 2020, 22:50 (GMT)
Fluid: Enforce minimum thickness to planar flow / effector objects

Planar object now have a thickness by default. This should make it more intuitive for users as there is no need to specify an object thickness.
Revision 0c571db by SebastiŠn Barschkis (master)
March 22, 2020, 20:46 (GMT)
Fix T73988: Mantaflow fluid simulation - Particles for Spray, Foam and Bubbles are one frame ahead of Mesh

Fixes an issue with secondary particles being out of sync with the main simulation. Cleaned up the secondary particle code in general too (making sure that all solver attributes - timestep, framelength, etc. - are set correctly).

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020