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Blender Git Statistics -> Developers -> scurest

Scurest (scurest)

Total Commits : 2
Master Commits : 2
Branch Commits : 0
First Commit : May 13, 2021
Latest Commit : May 17, 2021

Commits by Month

DateNumber of Commits
May, 20212

Favourite Files

FilenameTotal Edits
Materials.cpp2
Materials.h1

File Changes

ActionTotalPer Commit
Modified31.5

Code Changes

ActionTotalPer Commit
Lines Added3115.5
Lines Removed42.0

Latest commits Feed

Revision 1a4e7b1 by Scurest / Gaia Clary (master)
May 17, 2021, 17:56 (GMT)
Collada import: respect zero-specularity

Collada shaders with black <specular> should import with Specular=0.
(A missing <specular> is the same as black.)

The general specular conversion is hard, but this case is common and easy.
Fixes the specular for all <constant>/<lambert> shaders, and <blinn>/<phong>
shaders with black/omitted <specular>. Before this they all looked too "shiny".

Reviewed By: gaiaclary

Differential Revision: https://developer.blender.org/D10939
Revision 2953732 by Scurest / Gaia Clary (master)
May 13, 2021, 21:43 (GMT)
Collada import: connect Emission texture to Emission socket

An emission texture is currently connected to the Base Color socket. It should connect to the Emission socket, like a constant does.

Reviewed By: gaiaclary

Differential Revision: https://developer.blender.org/D10990

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