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Blender Git Statistics -> Developers -> krash

Anthony Edlin (krash)

Total Commits : 9
Master Commits : 6
Branch Commits : 3
First Commit : November 25, 2013
Latest Commit : August 10, 2021

Commits by Month

DateNumber of Commits
August, 20213
July, 20210
June, 20210
May, 20210
April, 20210
March, 20210
February, 20210
January, 20210
December, 20200
November, 20200
October, 20200
September, 20200
August, 20200
July, 20200
June, 20200
May, 20201
April, 20201
March, 20200
February, 20200
January, 20200
December, 20190
November, 20190
October, 20190
September, 20190
August, 20190
July, 20190
June, 20190
May, 20190
April, 20190
March, 20190
February, 20190
January, 20190
December, 20180
November, 20180
October, 20180
September, 20180
August, 20180
July, 20180
June, 20180
May, 20180
April, 20180
March, 20180
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20170
August, 20170
July, 20170
June, 20170
May, 20170
April, 20170
March, 20170
February, 20170
January, 20170
December, 20160
November, 20160
October, 20162
September, 20160
August, 20160
July, 20160
June, 20160
May, 20160
April, 20160
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20150
August, 20150
July, 20150
June, 20150
May, 20150
April, 20150
March, 20150
February, 20150
January, 20150
December, 20140
November, 20140
October, 20140
September, 20141
August, 20140
July, 20140
June, 20140
May, 20140
April, 20140
March, 20140
February, 20140
January, 20140
December, 20130
November, 20131

Commit Distribution

PathNumber of Commits
master6
lineart-shadow1
fracture_modifier-master1
fracture_modifier1
blender-v2.78c-release1
temp-lineart-contained1
blender-v2.78b-release1
temp-fracture-modifier-2.81
blender-v2.78-release1
soc-2021-uv-editor-improvements1

Favourite Files

FilenameTotal Edits
editmesh_preselect_edgering.c3
clip_ops.c2
image_ops.c2
screen_ops.c1
editmesh_select.c1
transform_manipulator.c1
screen_edit.c1
screen_intern.h1
install_deps.sh1
area.c1

File Changes

ActionTotalPer Commit
Modified141.6

Code Changes

ActionTotalPer Commit
Lines Added20022.2
Lines Removed839.2

Latest commits Feed

Revision 12865fe by Anthony Edlin / YimingWu (lineart-shadow, temp-lineart-contained)
August 10, 2021, 01:35 (GMT)
Make loopcut drawing consistent between gizmo and operator.

Loopcut drawing from gizmo had thicker lines because
it was using line smoothing without alpha blend, compared
to thin jagged lines from operator.

Make the drawing anti aliased and consistent by using
3D_POLYLINE/3D_POINT shaders, and making sure alpha
blending is on.

Reviewed By: #eevee_viewport, fclem

Differential Revision: https://developer.blender.org/D11333
Revision 791cb92 by Anthony Edlin / Siddhartha Jejurkar (soc-2021-uv-editor-improvements)
August 6, 2021, 06:09 (GMT)
Make loopcut drawing consistent between gizmo and operator.

Loopcut drawing from gizmo had thicker lines because
it was using line smoothing without alpha blend, compared
to thin jagged lines from operator.

Make the drawing anti aliased and consistent by using
3D_POLYLINE/3D_POINT shaders, and making sure alpha
blending is on.

Reviewed By: #eevee_viewport, fclem

Differential Revision: https://developer.blender.org/D11333
Revision b867df9 by Anthony Edlin / Jeroen Bakker (master)
August 4, 2021, 09:19 (GMT)
Make loopcut drawing consistent between gizmo and operator.

Loopcut drawing from gizmo had thicker lines because
it was using line smoothing without alpha blend, compared
to thin jagged lines from operator.

Make the drawing anti aliased and consistent by using
3D_POLYLINE/3D_POINT shaders, and making sure alpha
blending is on.

Reviewed By: #eevee_viewport, fclem

Differential Revision: https://developer.blender.org/D11333
Revision 750b370 by Anthony Edlin / Campbell Barton (master)
May 12, 2020, 04:33 (GMT)
Fix EDBM_selectmode_disable_multi_ex return value

This always return changed, even when no changes were made.
Revision b3ac6d1 by Anthony Edlin / Bastien Montagne (master)
April 29, 2020, 08:15 (GMT)
nstall_deps: USD: Add root usd library directory to build args.

Add root usd library directory to build arguments, same as other libraries.
Also fix error/typo in compile_USD regarding _is_building.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7563
October 19, 2016, 12:26 (GMT)
Fix T49646: Switching from large to small image can get stuck zoom at max zoom distance.

Allow for zooming in at max zoom distance.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D2291
Revision dc60fdd by Anthony Edlin / Julian Eisel (master)
October 13, 2016, 23:07 (GMT)
Fix T49646: Switching from large to small image can get stuck zoom at max zoom distance.

Allow for zooming in at max zoom distance.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D2291
Revision 1811fff by Anthony Edlin / Bastien Montagne (master)
September 10, 2014, 10:06 (GMT)
Fix T41112: Rotate manipulator (Trackball) + release confirm not working?

Usual same issue (unset property != set property to default value).

Review and minor edits by mont29 (Bastien Montagne).
Revision e626998 by Anthony Edlin / Brecht Van Lommel (master)
November 25, 2013, 13:26 (GMT)
UI: fix errors in screen edge drawing, moving and region hiding.

Summary:
- Fixes an off-by-one error in screen_test_scale() which causes the areas and
regions to draw one pixel bigger on the right and top side of the window,
therefor hiding one line of pixels.
- Fixes an off-by-one error in rct_fits() which causes regions to incorrectly
hide even though it would fit inside the area.
- Correctly set the limits for the screen edge move operator so it will always
go up to AREAMINX and headery.
- Change screen_find_active_scredge() so it doesn't show the arrows cursor on
the screen edges along the window border.

The import thing to understand is how integer rects are used in this part of the
code. They are constructed as a lower left and top right point and are INCLUSIVE.
Meaning that if you have a rect's xmin = 10 and xmax = 30 then the total number
of pixels is 21. So to get the size of a rect you have to do xmax - xmin + 1,
which is easy to forget and result in off-by-one errors.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D41

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Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021