
Blender Git Statistics -> Developers -> jenkm
Yevgeny Makarov (jenkm)
Total Commits : 125
Master Commits : 119
Branch Commits : 6
First Commit : August 23, 2019
Latest Commit : February 24, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
February, 2021 | 9 | |
January, 2021 | 6 | |
December, 2020 | 19 | |
November, 2020 | 11 | |
October, 2020 | 21 | |
September, 2020 | 2 | |
August, 2020 | 3 | |
July, 2020 | 5 | |
June, 2020 | 1 | |
May, 2020 | 1 | |
April, 2020 | 2 | |
March, 2020 | 10 | |
February, 2020 | 9 | |
January, 2020 | 9 | |
December, 2019 | 0 | |
November, 2019 | 0 | |
October, 2019 | 7 | |
September, 2019 | 3 | |
August, 2019 | 7 |
Commit Distribution
Path | Number of Commits |
---|---|
master | 119 |
temp_bmesh_multires | 2 |
temp-lanpr-cleanup2 | 1 |
temp-lanpr-cleanup | 1 |
temp-icons-fixes | 1 |
blender-v2.90-release | 1 |
blender-v2.83-release | 1 |
tmp-2.83-cycles-rtx3-kernels | 1 |
arcpatch-D5716 | 1 |
Favourite Files
Filename | Total Edits |
---|---|
rna_userdef.c | 15 |
rna_nodetree.c | 12 |
rna_scene.c | 12 |
interface_widgets.c | 11 |
space_view3d.py | 10 |
rna_particle.c | 10 |
wm_files.c | 9 |
interface_handlers.c | 9 |
editmesh_tools.c | 9 |
wm_operators.c | 8 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 1 | 0.0 |
Modified | 643 | 5.1 |
Deleted | 16 | 0.1 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 2 994 | 24.0 |
Lines Removed | 2 555 | 20.4 |
Latest commits 
February 24, 2021, 19:49 (GMT) |
UI: Clean up "Dupli" to "Instance" Following the naming conventions defined in T56648, where in this instance there were still a few remaining uses of the old term. Differential Revision: https://developer.blender.org/D9817 |
February 24, 2021, 19:44 (GMT) |
UI: Clean up use of the term "Metaballs" Clear the weird term "Metaelement". These are the metaballs (elements) inside one metaball objects. - "Meta Ball" to "Metaball" - "Metaelement", "Meta element" to "Metaball element" Differential Revision: https://developer.blender.org/D9910 |
February 24, 2021, 19:25 (GMT) |
UI: Cleanup and fix labels and descriptions in various places Changes include using proper and consistent grammar, simplifying phrasing, using correct terminology, and not including python API identifiers in tooltips. Differential Revision: https://developer.blender.org/D9924 |
February 24, 2021, 19:15 (GMT) |
UI: Remove colons from some labels The colons are not necessary in these situations because it's clear that the label applies to the next group of buttons anyway, and they add unecessary visual complexity. Committing as part of D9924. |
February 23, 2021, 11:07 (GMT) |
Revision ae82cd8 by Yevgeny Makarov / Julian Eisel (temp-icons-fixes) February 23, 2021, 10:37 (GMT) |
February 21, 2021, 16:32 (GMT) |
UI: Correct the text alignment in the quick setup (splash screen) dialog The "quick setup" dialog is actually a 'menu', and the "splash screen" block contains the UI_BLOCK_LOOP flag which causes the buttons' text to align to the left, however, usually regular buttons have centered text. As a workaround, add the UI_BLOCK_QUICK_SETUP flag which prevents the text from being left-aligned. Differential Revision: https://developer.blender.org/D10486 Reviewed by: Julian Eisel |
February 20, 2021, 17:54 (GMT) |
UI: Correct the text alignment of the RGB/HSV/Hex toggle in the color picker Expanded enum items like this usually have centered text, but there are limitations in the popup code that break this here. Add a workaround for this limitation. Differential Revision: https://developer.blender.org/D9854 Reviewed by: Julian Eisel |
February 3, 2021, 16:13 (GMT) |
macOS: trackpad scroll direction reversed in list views The 'ui_pan_to_scroll' uses 'WM_event_absolute_delta_y'. For scrolling the List View we need to invert the direction to respect "natural scroll direction" system preferences. Differential Revision: https://developer.blender.org/D10291 |
January 28, 2021, 11:36 (GMT) |
Fix T83935: Superimposed icon's hotspot is misaligned Now the icon's rect are drawn wider than it should be, and with overlapping, probably in order to compensate for the icon's offsets inside the rect. The solution is to draw icon's rect of the correct size and center the icon itself. And make the hotspot exactly match the icon's rect. The last/right button's hotspot also covers the extra padding on the right. Differential Revision: https://developer.blender.org/D9936 Reviewed by: Julian Eisel |
MiikaHweb - Blender Git Statistics v1.06