
Blender Git Statistics -> Developers -> ish_bosamiya
Ish Bosamiya (ish_bosamiya)
Total Commits : 155
Master Commits : 3
Branch Commits : 152
First Commit : May 24, 2018
Latest Commit : March 2, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
March, 2020 | 1 | |
February, 2020 | 0 | |
January, 2020 | 0 | |
December, 2019 | 0 | |
November, 2019 | 0 | |
October, 2019 | 0 | |
September, 2019 | 0 | |
August, 2019 | 29 | |
July, 2019 | 84 | |
June, 2019 | 35 | |
May, 2019 | 4 | |
April, 2019 | 0 | |
March, 2019 | 1 | |
February, 2019 | 0 | |
January, 2019 | 0 | |
December, 2018 | 0 | |
November, 2018 | 0 | |
October, 2018 | 0 | |
September, 2018 | 0 | |
August, 2018 | 0 | |
July, 2018 | 0 | |
June, 2018 | 0 | |
May, 2018 | 1 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
cloth_remeshing.cpp | 107 |
cloth.c | 53 |
BKE_cloth.h | 22 |
pointcache.c | 8 |
math_matrix.c | 7 |
BLI_math_matrix.h | 6 |
MOD_cloth.c | 6 |
properties_physics_cloth.py | 5 |
BKE_cloth_remeshing.h | 4 |
DNA_cloth_types.h | 4 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 2 | 0.0 |
Modified | 246 | 1.6 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 6 322 | 42.1 |
Lines Removed | 2 563 | 17.1 |
Latest commits 
March 2, 2020, 14:02 (GMT) |
Fix T65568: sewing and self collision issue As explained in T65568 by @LucaRood, the self collision system should exclude triangles that are connected by sewing springs. Differential Revision: https://developer.blender.org/D6911 |
Revision 3c6a26d by Ish Bosamiya (soc-2019-adaptive-cloth) August 26, 2019, 03:50 (GMT) |
Cloth: fix memory leaks from recent change |
Revision a78d0f7 by Ish Bosamiya (soc-2019-adaptive-cloth) August 23, 2019, 14:09 (GMT) |
Cloth: pinned vertices now works with adaptive remeshing The customdata for newly created vertices is now modified to remove any weight for that vertex. Also the correct mesh is being passed to cloth_apply_vgroup(). |
Revision 6022ea4 by Ish Bosamiya (soc-2019-adaptive-cloth) August 19, 2019, 15:41 (GMT) |
Cloth: some code to better understand problems with pinning |
Revision 64bdb89 by Ish Bosamiya (soc-2019-adaptive-cloth) August 17, 2019, 09:46 (GMT) |
Cloth: cache read check for adaptive cloth |
Revision b000354 by Ish Bosamiya (soc-2019-adaptive-cloth) August 15, 2019, 13:17 (GMT) |
Cloth: silence some print statements |
Revision 4844469 by Ish Bosamiya (soc-2019-adaptive-cloth) August 15, 2019, 12:27 (GMT) |
Cloth: new method for collapsing an edge |
Revision 25fa832 by Ish Bosamiya (soc-2019-adaptive-cloth) August 15, 2019, 06:46 (GMT) |
Cloth: attempt at fixing extra face after collapsing edge |
Revision 0bf78fa by Ish Bosamiya (soc-2019-adaptive-cloth) August 13, 2019, 14:16 (GMT) |
Cloth: debugging statements for finding bug in collapse edges There is a bug in collapse edges which leaves 3 triangles for an edge in a special case. This might be an issue with the bmesh api. Now that the problem has been isolated, it can now be worked on. |
Revision 0956501 by Ish Bosamiya (soc-2019-adaptive-cloth) August 12, 2019, 09:21 (GMT) |
Cloth: revert back to using previous splitting method The problem arises when a particular edge has more than 2 faces. This shouldn't ever happen. There must be problem with collapse edges or flip edges that introduces these extra number of faces for the edge. |
MiikaHweb - Blender Git Statistics v1.06