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Blender Git Statistics -> Branches -> temp-gpu-uniform-builtin-structs

"Temp-gpu-uniform-builtin-structs" branch

Total commits : 16
Total committers : 1
First Commit : July 6, 2021
Latest Commit : July 9, 2021


Commits by Date

DateNumber of Commits
July 9, 202111
July 8, 20210
July 7, 20214
July 6, 20211

Committers

AuthorNumber of Commits
Jeroen Bakker16

Popular Files

FilenameTotal Edits
gpu_shader.cc10
gpu_uniform_buffer_private.hh6
gpu_shader_private.hh5
gpu_uniform_buffer_structs.cc5
gpu_uniform_buffer_struct_test.cc5
gpu_shader_block.cc5
GPU_shader.h5
gpu_shader_block.hh5
gl_shader_interface.cc4
CMakeLists.txt4

Latest commits Feed

July 9, 2021, 12:23 (GMT)
Cleanup: removed empty line.
July 9, 2021, 12:20 (GMT)
Cleanup: removed unused file.
July 9, 2021, 12:19 (GMT)
Cleanup: use shader_block.
July 9, 2021, 11:44 (GMT)
Migrated `GPU_SHADER_TEXT`.
July 9, 2021, 10:21 (GMT)
Updating and binding of shader block.
July 9, 2021, 09:02 (GMT)
Test multiple paths to uniform retrieval.
July 9, 2021, 08:11 (GMT)
More renaming.
July 9, 2021, 07:51 (GMT)
Rename to ShaderBlocks
July 9, 2021, 07:26 (GMT)
Rename GPUUniformBuiltinStructType to GPUShaderBlockType.
July 9, 2021, 07:00 (GMT)
Fix crash: incorrect uniform location for builtins.
July 9, 2021, 06:59 (GMT)
Fix crash: access unallocated memory.
July 7, 2021, 14:49 (GMT)
Added uniform builtin struct to shader.
July 7, 2021, 12:04 (GMT)
GPU: Added testcases for uniform builtin structs.
July 7, 2021, 10:36 (GMT)
Use compile time inlining for buitin structs.
July 7, 2021, 06:52 (GMT)
Moved to own unit.
July 6, 2021, 15:24 (GMT)
GPU: Detect mathing struct based on shader interface.

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Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021