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Blender Git Statistics -> Branches -> blender-v2.93-release

"Blender-v2.93-release" branch

Total commits : 218
Total committers : 34
First Commit : June 1, 2021
Latest Commit : December 2, 2021 (Today)

Commits by Month

DateNumber of Commits
December, 20211
November, 202149
October, 20212
September, 202129
August, 202163
July, 202124
June, 202150

Latest commits Feed

1 hour 48 min ago
Fix missing Blender logo in Windows store package

D9681 was not properly merged to all branches, leaving a path to a non-existent
icon file in the maniphest.
Revision 5e2dc50 by Germano Cavalcante (blender-v2.93-release)
November 28, 2021, 15:47 (GMT)
Fix T93290: Rotation without contraint after extrude has wrong axis

The default orientation of the mode was being indicated as overridden,
although the one of constraint was used.
November 28, 2021, 15:43 (GMT)
Fix T89081: Freestyle noise seed of zero crash

This leads to division by zero in Freestyle's NoiseShader which also
crashes blender.

Not sure if we really need a do_version patch for old files, as an
alternative we could also force a positive number in the NoiseShader.
This patch does not do either, just force a positive range in RNA from
now on.

Maniphest Tasks: T89081

Differential Revision: https://developer.blender.org/D13332
November 28, 2021, 15:40 (GMT)
Fix T93130: Frame Selected with selected paint mask does not work

This broke with {rB20fac2eca723} (which landed in 2.63), so long
standing bug.

Convention for paint modes is:
- when no paint mask is active, `Frame Selected` will focus the last
- when paint mask is active, `Frame Selected` will focus the selected
mask faces

To check the right vert coords we have to offset with `mp->loopstart`.

Maniphest Tasks: T93130

Differential Revision: https://developer.blender.org/D13247
November 28, 2021, 15:37 (GMT)
Fix T93117: Texture paint clone tool crash in certain situation

Caused by {rBaf162658e127}, so long standing bug.

When changing clone slots (report involved a quite complicated sequence
of selecting textures and undo -- but I think this could happen in more
situations) code checks for UV of new clone slot.
However, since above commit the slot and the clone slot were mixed up,
so in this case the responsible NULL check (for when no UV is assigned)
wasnt working.
Now correct this (NULL check the clone slot uv -- instead of the paint
slot UV).

note: not sure why low level CustomData functions actually dont do the
name NULL checks themselves (seems like callers are always responsible).

Maniphest Tasks: T93117

Differential Revision: https://developer.blender.org/D13378
November 28, 2021, 15:23 (GMT)
Fix T93338: Curve Guide force field crash

Caused by {rBcf2baa585cc8}.

For Curve Guide force fields to work, the `Path Animation` option has to
be enabled. With it disabled, we are lacking the necessary
`anim_path_accum_length` data initialized [done by
`BKE_anim_path_calc_data`] which `BKE_where_on_path` relies on since
above commit.

Now just check for this before using it - and return early otherwise.
Prior to said commit, `BKE_where_on_path` would equally return early
with a similar message, so that is expected behavior here.

Maniphest Tasks: T93338

Differential Revision: https://developer.blender.org/D13371
November 28, 2021, 15:18 (GMT)
Fix T93322: Freestyle Sinus Displacement Division by Zero Crash

This happens if the Wavelength is set to 0.0f.

Not sure if we really need a do_version patch for old files, as an
alternative we could also force a slight offset in the
SinusDisplacementShader. This patch does not do either, just force a
positive range from now on.

Maniphest Tasks: T93322

Differential Revision: https://developer.blender.org/D13329
November 28, 2021, 15:03 (GMT)
Fix T93320: Freestyle LineStyleModifier blend 'Minimum' error

This was just a typo in {rBb408d8af31c9}
Must be 'MINIMUM' (instead of 'MININUM').

Maniphest Tasks: T93320

Differential Revision: https://developer.blender.org/D13328
November 23, 2021, 08:14 (GMT)
Fix T93007: Cycles not updating for animated Object properties like color
November 23, 2021, 08:12 (GMT)
Fix T93198: Frame Selected in greasepencil curve editing does not work

Was not taking into account curve points at all.

Maniphest Tasks: T93198

Differential Revision: https://developer.blender.org/D13281
November 23, 2021, 08:09 (GMT)
Fix T93194: greasepencil channel lists ignoring collection visibility

Same fix as rB0a3b4d4c64f1, but this time for greasepencil.

To repeat: dopesheet in greasepencil mode was ignoring the temporariy
visibility flag of collections. As a result, even though the dopesheet
was supposed to show animation data of visible greasepencils only was
still showing such data of greasepencils that were hidden by hiding
their collection.
November 23, 2021, 08:07 (GMT)
Fix T89260: Eevee crashes with custom node sockets.

Cause of this issue is that Custom Node Sockets info type was
initialized as SOCK_FLOAT when registering. Areas within the core that
would ignore custom socket types by checking its type would use the
socket as being a float type.

When custom node sockets have a property called default_value blender
tries to store it as an internal default value what failed in debug

This patch will set the socket type to SOCK_CUSTOM when registering a
custom socket type and allow, but skip storage of custom default values.
In this case the default values should already be stored as custom

Reviewed By: campbellbarton, JacquesLucke

Maniphest Tasks: T89260

Differential Revision: https://developer.blender.org/D13174
November 23, 2021, 07:48 (GMT)
Fix T92384: Wrong UV layers used with Boolean Modifier (Fast Solver)

Ensure the layers from the source mesh are used instead of the
object referenced by the boolean modifier.
November 23, 2021, 07:44 (GMT)
Fix T88614: Mixdown crashes Blender 2.92.0 and 3.0.0 Alpha

The problem is caused by the most recent ffmpeg version (4.4) which
needs channels to be set when submitting a frame for encoding.
November 22, 2021, 15:47 (GMT)
Fix T93066: Alembic export ignores Mantaflow particles

`ABCPointsWriter::is_supported` already checked for valid particle
system types (liquid, spray, foam, bubbles, ...).

`AbstractHierarchyIterator::make_writers_particle_systems` did not
create a writer for these though, so now bring these in line and also
create writers for these.
November 22, 2021, 15:35 (GMT)
Fix T93074: Gpencil cutter not using flat caps in middle cuts

When cut an stroke using the option Flat Caps, the falt was not done if the cut was done in the middle of the stroke.

Now the flat is applied to the segments created and also some cleanup of the code done.
November 22, 2021, 15:28 (GMT)
Fix T92760: Crash erasing GPencil when occlusion test is enabled

`pt0` was read when `NULL` and `is_occluded_pt1` could be read even if
it is not initialized.
November 22, 2021, 15:20 (GMT)
GPencil: Speed up Occlude Eraser

This is an initial change to speed up the calculation of the Occlude eraser. In the future, we can add more optimizations, but at least this increase speed.

Intead to check always the 3 points, the check is skipped if it's not required.

Base in a solution by Philipp Oeser.

This is related to T88412

November 22, 2021, 13:29 (GMT)
Fix potential crash opening 3.0 blend files in older versions.

Affects insertion of constraints or NLA tracks in liboverrides. In some
cases, when opening newer post-3.0 .blend files, the source won't be
found anymore, override apply code then needs to fail properly instead
of crashing.

Related to refactor from rB33c5e7bcd5e5.
November 20, 2021, 16:51 (GMT)
Fix T92090: Eevee crash with Intel HD 4000 and macOS 10.15.7

A recent security update to macOS 10.15.7 causes crashes when using Eevee and
various other 3D viewport features. It appears that glGenerateMipmap is
broken, causing a crash whenever its commands are flushed/submitted to the GPU.

Ideally this would be fixed in a driver update, however it's unlikely this will
happen. Earlier macOS versions have been receiving security updates for 2 years,
and that window has just passed for 10.15. Further, computers with these GPUs
can't upgrade to a newer macOS version.

As a workaround, disable mipmaps on these GPUs, by setting the mipmap max level
to 0 and not calling glGenerateMipmaps. Effects like depth of field also use
mipmaps, but fill in the mip levels by other means. In those cases we keep the
mipmap level.

Differential Revision: https://developer.blender.org/D13295

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021