Blender Git Loki

Blender Git "temp-lanpr-cleanup" branch commits.

Page: 2 / 14

October 18, 2019, 12:43 (GMT)
Fix T69182: Auto-Smooth does not work on Alembic meshes without normals

The auto-smoothing flag can now be used by artists when the Alembic file
does not contain custom loop normals.

- Auto-smoothing disabled: mesh is flat-shaded.
- Auto-smoothing enabled: works as usual; set angle to 180 to ensure
a 100% smoothed mesh.
October 18, 2019, 12:43 (GMT)
Fix T70739: Make Library Override doesn't re-target Armature constraints.

Missing one step (collection prop itself) in RNA hierarchy of properties
leading to those armature object pointers...
October 18, 2019, 12:43 (GMT)
Fix T68380 Skin modifier root not displayed
October 18, 2019, 12:43 (GMT)
Fix multi-object edit mode and local view/collections

Before this patch you could go to a local view with a single object,
while you had other objects also in edit mode, and your operators would
affect all objects even the ones outside your local view (same for local
collection).

Differential Revision: https://developer.blender.org/D6064
October 18, 2019, 12:43 (GMT)
Fix invalid flag check

Cast occurs first, making any flag enable this option.
October 18, 2019, 12:43 (GMT)
Fix T70740: Clicking on proxy bone makes original one jump to initial location

Caused by what appears to be a missing flush from evaluated bone back to
original, which then makes it so copy-on-write operation happening after
click (to synchronize selection flags) pushes original bone to its initial
position.

Differential Revision: https://developer.blender.org/D6051
October 18, 2019, 12:43 (GMT)
UI: Remember ID-Filter in-between File Browser calls

This adds the ID-Filters visible on append/link to the settings the file
browser remembers, potentially storing them in the Preferences.

Artists in the studio here requested this. They typically have to set up
the same or similar settings every time, so this saves them from that.
October 18, 2019, 12:43 (GMT)
Fix (unreported) VSE scene strip should not be able to set the scene to
self

Spotted while looking into T70845

Reviewers: sergey, ISS, campbellbarton

Differential Revision: https://developer.blender.org/D6073
October 18, 2019, 12:43 (GMT)
UI: Add missing workspace icon to link/append ID-Filters
October 18, 2019, 12:43 (GMT)
Fix for building with Python 3.8
October 18, 2019, 12:43 (GMT)
GPencil: Fix unreported problem when use Onion Skin in several windows

The onion skin was nos displayed in secondary screens when disable the Onion switch or the Overlay in the main window.

Added a check to verify if the main overlay and onion switches are enabled in any screen in order to generate the cache data.

This is required to generate the onion skin and limit the times the cache is updated because the cache is generated only in the first screen and if the first screen has the onion disabled the cache for onion skin is not generated. The loop adds time, but always is faster than regenerate the cache all the times.

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D6049
October 18, 2019, 12:43 (GMT)
Fix T70838: crash on cycles render after recent fix

My bad for not figuring out how to run our unittests since I got back to
Windows.
October 18, 2019, 12:43 (GMT)
Cleanup: Fix warnings
October 18, 2019, 12:43 (GMT)
Fix T70771: Texture nodes in Compositor causes infinite update
October 18, 2019, 12:43 (GMT)
Fix GPL block in CMake file

(using this to test the new server-side git hook)
October 18, 2019, 12:43 (GMT)
Fix T70590: Python Gizmo API misses opacity & anti-aliasing

Thanks to @mano-wii for finding root cause.
October 18, 2019, 12:43 (GMT)
Fix scan-fill normal flipping for displist & mask filling

Missed from fix for T70594 which reversed the normals,
Resolves T70809
October 18, 2019, 12:43 (GMT)
RNA: region_to_view took int's instead of floats

Internally the function uses float's, RNA exposed args as int's.

Python3.8 warns about int/float conversion in toolbar drawing code.
October 18, 2019, 12:43 (GMT)
Fix T70667: crash playing animation (after deleting rigid body obj)

Was crashing due to RBW mssing shared->physics_world [which can happen
when undoing the deletion of the last object in the world].
This can be gained back by BKE_rigidbody_validate_sim_world.

Reviewed By: mont29

Maniphest Tasks: T70667

Differential Revision: https://developer.blender.org/D6037
October 18, 2019, 12:43 (GMT)
Fix: Some ID-Filters not enabled on Link/Append

Caused by 9100982e8097.
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020