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Blender Git "soc-2016-cycles_images" branch commits.

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June 9, 2016, 16:53 (GMT)
Add half data type to CUDA device.

Have to clearly check on this though before adding support for actual half textures on GPU, as CUDA (since Toolkit 7.5) only supports a half and half2 data type, no half4.
June 1, 2016, 22:43 (GMT)
Half float: Half EXR now uses a half4 slot on CPU.

Code in util_half.h inspired by work from Lukas Stockner.

Still a lot missing (GPU, Data Textures...).
June 1, 2016, 21:31 (GMT)
Half Textures: Fix some todos from last commit.
June 1, 2016, 10:52 (GMT)
Merge branch 'master' into soc-2016-cycles_images
May 27, 2016, 23:35 (GMT)
Cycles: Add some basic code for half4 and half image textures.

Not finished yet, so noting to see here yet.
May 27, 2016, 21:46 (GMT)
Merge branch 'master' into soc-2016-cycles_images
May 27, 2016, 18:24 (GMT)
Merge branch 'master' into soc-2016-cycles_images
May 24, 2016, 00:22 (GMT)
Merge branch 'master' into soc-2016-cycles_images
May 19, 2016, 10:47 (GMT)
Adress further review comments.
May 19, 2016, 10:21 (GMT)
Avoid passing flat_slot to tex_alloc() as well.
May 19, 2016, 09:41 (GMT)
Don't pass flat_slot to tex_free(), handle this inside the device.
May 19, 2016, 02:09 (GMT)
Adress review comments.
May 19, 2016, 00:59 (GMT)
Little tweaks for ifdefs.
May 19, 2016, 00:42 (GMT)
Fixes for Fermi.
May 19, 2016, 00:22 (GMT)
Use some more cuda_pop_context(); calls to make following this easier.
May 19, 2016, 00:13 (GMT)
Free the CUtexObjects properly.
May 18, 2016, 23:48 (GMT)
Only have one bindless_mapping vector, and also load textures for shader() kernel.

This fixes float4 textures o/
May 18, 2016, 20:11 (GMT)
Bindless Textures: Move bindless_mapping to CUDADevice.
May 18, 2016, 16:02 (GMT)
Merge branch 'master' into soc-2016-cycles_images
May 18, 2016, 15:37 (GMT)
Merge branch 'master' into soc-2016-cycles_images
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021