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Git Commits -> Revision f26485d

Revision f26485d by Brecht Van Lommel (apricot)
July 7, 2008, 17:14 (GMT)
Apricot Branch: two minor optimizations to avoid unneeded shader
and opengl light state changes.

Commit Details:

Full Hash: f26485d28da12e861c36ae0f2c03343ec24b7338
SVN Revision: 15472
Parent Commit: e232ea3
Lines Changed: +46, -16

8 Modified Paths:

/source/blender/gpu/intern/gpu_material.c (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+6, -0) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+15, -2) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp (+16, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+1, -13) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021