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Git Commits -> Revision de04736

April 6, 2015, 17:18 (GMT)
Cycles point density: Avoid race condition when using same object as texture source

If the same object is used by two point density textures in Particle source mode
it was really easy to catch a crash in derived render creation.

For now solved with mutex lock around cache_pointdensity_ex() which is not ideal
but seems to be better compromise comparing to other alternatives.

Commit Details:

Full Hash: de0473644bf1f1e4730d68a3f37aedaf6b4b9028
Parent Commit: 9dbba52
Lines Changed: +4, -0

1 Modified Path:

/source/blender/render/intern/source/pointdensity.c (+4, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021