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Git Commits -> Revision dbd38e9

Revision dbd38e9 by Ulysse Martin (master)
July 1, 2016, 10:01 (GMT)
BGE: Display Hardware infos only in standalone.

This patch moves the PrintHardwareInfo() function in standalone only, not in embedded. Why? Because you can need this infos for debugging
purpose in "compiled" blender files but it was boring to have it displayed each time you launched embedded. So you can have this infos when you
click standalone or when you run your executable app from a console.

Reviewers: moguri, kupoman, panzergame.

Commit Details:

Full Hash: dbd38e969fad60dfc15e5398bac1d44c21911a5f
Parent Commit: c08f0ce
Committed By: Porteries Tristan
Lines Changed: +3, -3

2 Modified Paths:

/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+3, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+0, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021