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Git Commits -> Revision b5f48d7

Revision b5f48d7 by Brecht Van Lommel (apricot)
August 27, 2008, 11:56 (GMT)
Apricot Branch: still didn't get the glsl obcolor mixing right,
forgot why I did it the other way around before (because of alpha),
should work correct now.

Also, noticed I committed a bugfix before without knowing related
to creating material buckets with > 65k faces. The fix was provided
by Samuel Anjam, thanks!

Commit Details:

Full Hash: b5f48d78b4e629d788930b1715cf8dd0002204b9
SVN Revision: 16269
Parent Commit: b4680f5
Lines Changed: +990, -971

3 Modified Paths:

/source/blender/gpu/intern/gpu_material.c (+10, -7) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl (+13, -3) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+967, -961) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021