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Git Commits -> Revision 9847537
Revision 9847537 by Benoit Bolsee (ge_2df_textures) March 31, 2017, 22:57 (GMT) |
BGE: new bge.logic.Render() to perform render w/o logic step. This function works only if python has control: 1. add scene custom property, call it __main__ 2. give it string value as the name of a text block 3. code game loop in python in text block. Example: import bge bge.logic.setUseExternalClock(True) t = 0.0; scene = bge.logic.getCurrentScene() cam = scene.cameras["Camera"] cam.setViewport(120,120,370,370) while not bge.logic.NextFrame(): cam.useViewport = True # second render with viewport enable, clock time unchanged bge.logic.Render() # advance animation for next frame t += 0.02 bge.logic.setClockTime(t) cam.useViewport = False |
Commit Details:
Full Hash: 9847537979b8a3ccf4ee5c7f6ca5b66ed9d7b80b
Parent Commit: e4ea5e5
Lines Changed: +60, -12