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Git Commits -> Revision 82686f0

Revision 82686f0 by Clément Foucault (master)
April 25, 2017, 21:51 (GMT)
Eevee: World default shader.

- Use uniform color world for the world probe.
- Refactored the Fresnel expression to be better with Area Lights.
- Squared the roughness for default materials.

Commit Details:

Full Hash: 82686f0a0c2c1d5c42b07288935440aea4713cad
Parent Commit: bb75b0b
Lines Changed: +108, -77

1 Added Path:

/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl (+8, -0) (View)

1 Deleted Path:

/source/blender/draw/engines/eevee/shaders/probe_frag.glsl (+0, -26)

8 Modified Paths:

/release/scripts/startup/bl_ui/properties_material.py (+4, -4) (Diff)
/release/scripts/startup/bl_ui/properties_world.py (+19, -0) (Diff)
/source/blender/draw/CMakeLists.txt (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee.c (+32, -11) (Diff)
/source/blender/draw/engines/eevee/eevee_probes.c (+2, -13) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl (+29, -9) (Diff)
/source/blender/draw/engines/eevee/shaders/default_frag.glsl (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+12, -13) (Diff)
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