Blender Git Loki

Git Commits -> Revision 7388e10

February 18, 2021, 16:19 (GMT)
Make the different weight paint code paths exclusive to each other

Before you could have the new sculpt symmetry code and the older weight
paint symmetry code active at the same time. This would lead to users
easily trashing their weigh paint data if they were not careful when
switching between modes.

Now the specific weight paint symmetry code is an exclusive toggle so
the user can't accidentally mirror strokes and vertex groups at the same
time. This also paves the way of supporting Y and Z symmetry in the
future for weight groups mirroring if we decide to add it in the future.
(As the UI part for it is done)

See https://developer.blender.org/D10426

Commit Details:

Full Hash: 7388e103b785d8ff99b5a5c7e04f76c45a829135
Parent Commit: 0fe5be3
Lines Changed: +37, -22

8 Modified Paths:

/release/scripts/startup/bl_ui/space_view3d_toolbar.py (+6, -2) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+1, -1) (Diff)
/source/blender/editors/object/object_vgroup.c (+1, -1) (Diff)
/source/blender/editors/sculpt_paint/paint_vertex.c (+14, -6) (Diff)
/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c (+4, -3) (Diff)
/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_mesh_types.h (+4, -4) (Diff)
/source/blender/makesrna/intern/rna_mesh.c (+6, -4) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021