Blender Git Loki

Git Commits -> Revision 71c7d61

June 16, 2019, 19:46 (GMT)
Draw OpenGL framebuffer upside down in DirectX windows

DirectX is Y coordinates top to bottom, while OpenGL is the opposite.
For the final window manager on-screen drawing, draw to a texture first
and draw that upside down if needed.

Commit Details:

Full Hash: 71c7d61808957eb301cdd313feae134b13936942
Parent Commit: 637b803
Lines Changed: +108, -2

8 Modified Paths:

/intern/ghost/GHOST_C-api.h (+5, -0) (Diff)
/intern/ghost/GHOST_IWindow.h (+5, -0) (Diff)
/intern/ghost/intern/GHOST_C-api.cpp (+7, -0) (Diff)
/intern/ghost/intern/GHOST_Context.h (+5, -0) (Diff)
/intern/ghost/intern/GHOST_ContextD3D.h (+5, -0) (Diff)
/intern/ghost/intern/GHOST_Window.cpp (+5, -0) (Diff)
/intern/ghost/intern/GHOST_Window.h (+2, -0) (Diff)
/source/blender/windowmanager/intern/wm_draw.c (+74, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021