Blender Git Loki

Git Commits -> Revision 6465dd5

Revision 6465dd5 by Dalai Felinto (ge_dome)
March 29, 2009, 00:34 (GMT)
merge from trunk +

- Dome images > 180 optimized to use more of the tesselated mesh
- Bug fixed (scaled texture maps)
- clean up (no more OFFSET and WARPED mode)
- I guess it's ready for review

Commit Details:

Full Hash: 6465dd50b94ae49dbfaa4ccdba80f8aa2a4719cd
SVN Revision: 19440
Parent Commit: 9ea1973
Lines Changed: +441, -588

23 Modified Paths:

/source/blender/blenkernel/BKE_curve.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/anim.c (+3, -1) (Diff)
/source/blender/blenkernel/intern/curve.c (+7, -7) (Diff)
/source/blender/python/api2_2x/CurNurb.c (+4, -4) (Diff)
/source/blender/python/api2_2x/SurfNurb.c (+7, -7) (Diff)
/source/blender/src/buttons_editing.c (+6, -6) (Diff)
/source/blender/src/drawobject.c (+2, -2) (Diff)
/source/blender/src/drawview.c (+1, -1) (Diff)
/source/blender/src/editcurve.c (+40, -40) (Diff)
/source/blender/src/editobject.c (+2, -2) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+2, -11) (Diff)
/source/gameengine/Ketsji/KX_Dome.cpp (+105, -390) (Diff)
/source/gameengine/Ketsji/KX_Dome.h (+10, -17) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+26, -9) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+74, -36) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+7, -4) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+65, -0) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.h (+4, -0) (Diff)
/source/gameengine/PyDoc/KX_GameActuator.py (+7, -0) (Diff)
/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py (+15, -0) (Diff)
/source/gameengine/PyDoc/KX_SceneActuator.py (+14, -0) (Diff)
/source/nan_definitions.mk (+35, -50) (Diff)
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