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Git Commits -> Revision 540212b

Revision 540212b by Joshua Leung (animsys2)
November 24, 2008, 10:21 (GMT)
AnimSys2: Joining Meshes with Shapekeys

It is now possible to join several meshes that have shapekeys (using Ctrl-J). This is still a 'first draft' version, as there are still a few cases things that need ironing out still (*see notes).
Be aware that this may very well crash or screw things up in weird and wonderful ways.

Where possible, I've attempted to add some comments and general cleanups to this code to make it easier to follow.

Notes (i.e. things that will be fixed in upcoming commits):
- Joining of shapekeys will only happen if the destination mesh has some shapekeys. If one of the meshes being merged into it has shapekeys but it doesn't, these are ignored/lost.
- IPO's are currently not transferred across yet...

Commit Details:

Full Hash: 540212b6e78f4fa14b5f9cd68e5d5bcb793c9c12
SVN Revision: 17550
Parent Commit: 76e834f
Lines Changed: +247, -111

3 Modified Paths:

/source/blender/blenkernel/BKE_key.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/key.c (+15, -0) (Diff)
/source/blender/src/meshtools.c (+231, -111) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021