Blender Git Loki

Git Commits -> Revision 5350015

August 7, 2019, 09:52 (GMT)
Fix dark VR rendering on Windows Mixed Reality by appyling SRGB OETF

Discussed this in length with @sobotka, and it seems WMR has an utterly
broken pixel color pipeline. So we apply a SRGB OETF for this specific
runtime to compensate.

Commit Details:

Full Hash: 5350015d519ec299b9a8937e4e035fe405001d8d
Parent Commit: 3483aa5
Lines Changed: +32, -8

9 Modified Paths:

/intern/ghost/GHOST_Types.h (+3, -0) (Diff)
/intern/ghost/intern/GHOST_XRSession.cpp (+8, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/GPU_viewport.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+5, -0) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+8, -2) (Diff)
/source/blender/windowmanager/intern/wm_draw.c (+3, -3) (Diff)
/source/blender/windowmanager/intern/wm_xr.c (+2, -2) (Diff)
/source/blender/windowmanager/wm.h (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021