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Git Commits -> Revision 4acd218

Revision 4acd218 by Antonis Ryakiotakis (master)
March 21, 2016, 21:43 (GMT)
GPU compositing:

Minor optimization: Store the uniform interface of shaders instead of
re-querying every frame.

Commit Details:

Full Hash: 4acd218c0262f59edd2a0251d6c9530c8753349f
Parent Commit: 2c3985d
Lines Changed: +341, -142

4 Modified Paths:

/source/blender/gpu/GPU_compositing.h (+5, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_compositing.c (+300, -126) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+34, -16) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021