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Git Commits -> Revision 49a15ac

Revision 49a15ac by Howard Trickey (newboolean)
July 18, 2020, 01:40 (GMT)
Merge master

commit aa8279648e22c8fc5ffc943036b77c47d1f8a764
Author: Jacques Lucke <jacques@blender.org>
Date: Fri Jul 17 21:19:48 2020 +0200

Simulation: extract node tree parsing code to separate file

commit 25582aef61ce6fdf8e6e9b8f86e5bff294370f3d
Author: Jacques Lucke <jacques@blender.org>
Date: Fri Jul 17 20:51:52 2020 +0200

Simulation: separate code from node tree parsing and solver

commit 69d14c0ddbfb6ccbc0e321169967c46389bfdd32
Author: Hans Goudey <h.goudey@me.com>
Date: Fri Jul 17 15:18:54 2020 -0400

Fix T78959: Show current frame indicator when interface is locked

When the playhead drawing moved to an overlay, a check was added to keep
it from drawing with a locked interface. This is necessary for some overlays,
but not this one, so this removes the check, making it the responsibility of
the editor.

A context function is added to make that check easier in the future.

Differential Revision: https://developer.blender.org/D8313

commit 8b0df381d95312a3af3c6ec05e9b4b7ed81727e2
Author: Germano Cavalcante <germano.costa@ig.com.br>
Date: Fri Jul 17 14:33:40 2020 -0300

Transform: use GHASH_ITER when restoring customdata

commit d8a6eec1a3186d62d764f23e998921489e442a79
Author: Sybren A. Stvel <sybren@blender.org>
Date: Fri Jul 17 16:00:08 2020 +0200

Cleanup: Removed incorrect `// namespace DEG` comment

No functional changes.

commit 893eb30730c14d0040f5484958289e8fe1d3c4b2
Author: Sebastia?n Barschkis <sebbas@sebbas.org>
Date: Fri Jul 17 16:11:21 2020 +0200

Fluid: Numpy support for Mantaflow build system

Adjusted the fluid build system so that plugins that depend on numpy can be compiled as well.

Note that in this commit numpy support is still disabled. It can be enabled by re-running the Mantaflow update script with USE_NUMPY=1 and enabling WITH_MANTA_NUMPY in extern/mantaflow/CMakeLists.txt. This will happen in a future commit.

commit 0cdc75ccd28c607677c302014cd40df542d85d35
Author: Sebastia?n Barschkis <sebbas@sebbas.org>
Date: Fri Jul 17 15:58:13 2020 +0200

Fluid: Cleanup build system for extern mantaflow

No longer including unused dependencies. Should numpy IO be needed at some point, the Manta source update script can be configured so that the required dependencies are included again.

commit e3f8768d8a60b750d98bf976b6c1489d606b7891
Author: Jacques Lucke <jacques@blender.org>
Date: Fri Jul 17 14:23:57 2020 +0200

Refactor: move ParticleFunction to separate file

commit 267923604754a50064c04a925a841a6714253d72
Author: Jacques Lucke <jacques@blender.org>
Date: Fri Jul 17 14:15:06 2020 +0200

Cleanup: avoid static initialization order issues when accessing CPPTypes

Instead of depending on static initialization order of globals use
static variables within functions. Those are initialized on first use.
This is every so slighly less efficient, but avoids a full class of problems.

commit 3ef59121a49b986700747469850e02f6420ee8aa
Author: Jacques Lucke <jacques@blender.org>
Date: Fri Jul 17 13:47:57 2020 +0200

Simulation: move initial simulation code from bf_blenkernel to bf_simulation

I removed bf_blenkernel from `nodes/CMakeLists.txt` again (added it yesterday),
because now this was causing me unresolved symbol errors... Without it, cmake
seems to link the libraries bf_simulation, bf_blenkernel and bf_nodes in the right
order. Not sure if that is just luck or if it is guaranteed.

It was possible to fix the issue by using cmakes `LINK_INTERFACE_MULTIPLICITY`,
but that is probably bad style.

commit 9582797d4b50a18040e96ae07aa8c7643cbcc25a
Author: Jeroen Bakker <jbakker>
Date: Fri Jul 17 13:47:10 2020 +0200

Fix T77867: Link Duplicate Object crashes during batch creation

When using link duplicated objects it could happen that one object is
calculating the GPUBuffers and the second object is marking these
buffers invalid. This introduces threading issues.

This patch fixes this by combining the surface and surface per material
batches. Most likely the surface per material batches are used and when
requested you will most likely need the surface batch for the depth
tests and overlays.

During tests it slightly improves performance as batches aren't thrown
away without using it.

After this patch we can add a quick path for meshes with one material
and two materials.

Alternative approaches that have been checked:
- sync extraction per object: reduced performance to much (-15%)
({D8292})
- post checks: reduced the threading issues, but didn't solve it.
- separating preparation and execution of the extraction ({D8312})

Reviewed By: Clment Foucault

Differential Revision: https://developer.blender.org/D8329

commit bf2bb6db26113d4c097d3f9201d40d295da223f5
Author: Ankit Meel <ankitjmeel@gmail.com>
Date: Fri Jul 17 12:50:08 2020 +0530

Cleanup: silence unused variable warning

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D8328

commit 0e3d34e48f5d5ed3845b1858a66008ab87c55af8
Author: Jacques Lucke <jacques@blender.org>
Date: Fri Jul 17 12:38:15 2020 +0200

BLI: add StringRefNull.c_str() method

This should be used whenever you rely on the fact, that the
returned pointer points to the beginning of a null-terminated array.

commit 0fcd23a3880f0caf4a683203b486d451991edb2d
Author: Jacques Lucke <jacques@blender.org>
Date: Fri Jul 17 12:28:09 2020 +0200

Simulation: use better api for adding and removing simulation states

commit c5f61fbf48c691185a6ff50af935aba5096019c4
Author: Sybren A. Stvel <sybren@blender.org>
Date: Fri Jul 17 11:29:46 2020 +0200

Cleanup: avoid warning about redundant access specifier

No functional changes.

commit 5910dbdbf7dc7999597a680f81c261fa7bbcf011
Author: Jacques Lucke <jacques@blender.org>
Date: Fri Jul 17 11:36:59 2020 +0200

Nodes: move some code from blenkernel directory to nodes

This also introduces the `blender::nodes` namespace. Eventually,
we want to move most/all of the node implementation files into
this namespace.

The reason for this file-move is that the code fits much better
into the `nodes` directory than in the `blenkernel` directory.

commit 0a40c671b0b5a6735bd0137ebcb3ab7568ae4481
Author: Campbell Barton <ideasman42@gmail.com>
Date: Fri Jul 17 17:11:32 2020 +1000

Cleanup: consistent ordering for scene argument to UV functions

commit 83e204702d8269ba54695e0bdf0fde547f3f3c7b
Author: Campbell Barton <ideasman42@gmail.com>
Date: Thu Jul 16 23:50:33 2020 +1000

Cleanup: remove f-string use in favor of percentage for formatting

commit 618f31312c1696472478bfa1612e66c1d2ab09a9
Author: Campbell Barton <ideasman42@gmail.com>
Date: Fri Jul 17 17:35:46 2020 +1000

Fix vertex selection error from recent refactor

Temporary fix for regression in 8084b7e6e273e.

commit 89a7a1c156f01e4c2af11c06caa9330c439810e1
Author: Jeroen Bakker <jeroen@blender.org>
Date: Fri Jul 17 08:31:03 2020 +0200

Cleanup: extract draw cache sanity checks to own function

commit 608d9b5aa1f199683a2e9fdd3b66b480779cb7ca
Author: Hans Goudey <h.goudey@me.com>
Date: Thu Jul 16 14:07:47 2020 -0400

UI: Add shortcuts for constraint panels

Only the delete shortcut applies here, although the move up and down
operators can optionally be assigned in the keymap.

See rB1fa40c9f8a81 for more details and rB5d2005cbb54b for the
grease pencil modifier panel implementation, which is the same.
Some refactoring of the constraint delete operator was necessary,
including adding an invoke function.

Differential Revision: https://developer.blender.org/D8238

commit b13bbb22e4cb7b4cd21b33d1f1b165abcde5fe6e
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 19:52:28 2020 +0200

Fix link error in bf_nodes

I got undefined reference errors on the `NodeMFNetworkBuilder::get_default_fn`
function under some circumstances. This symbol is definitely defined in bf_blenkernel.
The error seemed a bit undeterministic and was probably caused by some incorrect
link order. I don't get the error with this change.

commit 02a3720000b560df9fdc7d3050a2f376b7b5bf66
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 18:49:26 2020 +0200

Simulation: rename bf_physics to bf_simulation

Also see {rB9363c4de0635394548fa2eb8d205581313029775}.

commit 93f21ebb13f0a63a469e506bd08797fbdf4079b7
Author: Sebastia?n Barschkis <sebbas@sebbas.org>
Date: Thu Jul 16 18:01:08 2020 +0200

Fluid: Update Mantaflow source files

Includes cleanup that resolves a -Wunused-but-set-variable warning.

commit e7c1a32a7806977beb74f5d20c965949162b12b5
Author: Sybren A. Stvel <sybren@blender.org>
Date: Thu Jul 16 17:22:58 2020 +0200

Tests: disable ASAN when discovering tests

CMake, when it's configuring the project, runs the `blender_test` test
runner (if it exists from a previous build) to discover which tests it
contains. At this time none of the tests themselves are run, so it's not
that useful to run ASAN and have it break things when there are memory
leaks.

This commit disables ASAN by injecting `ASAN_OPTIONS="detect_leaks=0"` in
the environment variables.

It is not enough to use `set(ENV{ASAN_OPTIONS} "detect_leaks=0")` in
`tests/gtests/runner/CMakeLists.txt`, as it wouldn't be passed to the child
process.

commit a138bf57c994509c9dbd1ea79a6886c24cd5d0d9
Author: Sybren A. Stvel <sybren@blender.org>
Date: Thu Jul 16 16:10:53 2020 +0200

Tests: move tests from USD test directory into `io/common` and `io/usd`

This commit is a followup of {D7649}, and ports the USD tests to the new
testing approach. It moves test code from `tests/gtests/usd` into
`source/blender/io/common` and `source/blender/io/usd`, and adjusts the
use of namespaces to be consistent with the other tests.

I decided to put one test into `io/usd/tests`, instead of
`io/usd/intern`. The reason is that this test does not correspond with a
single file in that directory; instead, it tests Blender's integration
with the USD library itself.

There are two new CLI arguments for the Big Test Runner:

- `--test-assets-dir`, which points to the `lib/tests` directory in the
SVN repository. This allows unit tests to find test assets.
- `--test-release-dir`, which points to `bin/{BLENDER_VERSION}` in the
build directory. At the moment this is only used by the USD test.

The CLI arguments are automatically passed to the Big Test Runner when
using `ctest`. When manually running the tests, the arguments are only
required when there is a test run that needs them.

For more info about splitting some code into 'common', see
rB084c5d6c7e2cf8.

No functional changes to the tests themselves, only to the way they are
built & run.

Differential Revision: https://developer.blender.org/D8314

Reviewed by: brecht, mont29

commit 09a483a3aac34f0f4226de0bd23d7ec7e6eb3c4e
Author: Francesco Siddi <fsiddi>
Date: Thu Jul 16 17:10:15 2020 +0200

macOS: improve design of .dmg background

Differential Revision: https://developer.blender.org/D8300

commit 671c6d8afd80053962e264e02453036402e8f0dc
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Thu Jul 16 04:32:09 2020 +0200

Cleanup: Gizmo: Remove non matched glDisable

We use the polyline shader for drawing the rotation gizmo now.
This shader supports clipping without hardware clip planes.

commit 07d70a76dffc17ac5dd428acb225fbe0fe24dd49
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Thu Jul 16 04:31:29 2020 +0200

Cleanup: WM: Use GPUTexture API instead of raw ogl calls

commit 5099cbeec9c481600e359e95a806a3393ba4ab0d
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Thu Jul 16 04:16:10 2020 +0200

Cleanup: GPU: Move depth/color masks functions to GPU_state

commit 436d38bb548d904200337d58720552b6f78555cb
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Thu Jul 16 03:31:25 2020 +0200

Cleanup: GPU: Move XOR logic op to gpu_state.c

commit 3481f6eaf290b45025f66e5205530649502f351f
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Thu Jul 16 03:12:21 2020 +0200

Cleanup: GPU: Remove GL_DITHER usage

commit 71ac1376627b3abc7e2bda93fef42bc3b81f9b4e
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Thu Jul 16 03:01:07 2020 +0200

Cleanup: GPU: Move quad buffer stereo check to GPU module

commit 8084b7e6e273e16a4441100a56570627128413da
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Thu Jul 16 02:50:55 2020 +0200

Cleanup: GPU: Replace all glReadPixels by GPU equivalent

commit ab19abe22315f2e2dcce989beef6dcabee528299
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Thu Jul 16 02:06:25 2020 +0200

Cleanup: Port glClear calls to GPU module functions

commit bc8508115645f6426431217d1fc78cfe32ce6b23
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Thu Jul 16 01:20:25 2020 +0200

Cleanup: DRW: remove uneeded double bind

Now that binds are permanent there is no need to setup the same
texture for each subgroups.

commit 56b8adb9e241a5a560592b25dc44b02c8790cff3
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 16:41:36 2020 +0200

Particles: avoid crash when connected unimplemented node

commit 1494ad20b9b31bb910b802d41bbc12a298d221e5
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 16:33:20 2020 +0200

Particles: add implicit covnersions between Vector and Color

Not sure if these conversions are a good idea. However, we have them
in Cycles, so they be available in the simulation node tree for consistency
reasons.

commit 76bf0508530fe05347269eac088a885a75967a30
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 16:29:05 2020 +0200

Particles: simplify adding new implicit conversions between sockets

commit aa547ce88b9c4607e070f8b76341ae2076f28ec7
Author: Sebastia?n Barschkis <sebbas@sebbas.org>
Date: Thu Jul 16 16:39:14 2020 +0200

Fluid: Update Mantaflow source files

Refactored various functions after noticing new warnings when compiling on Apple DTK devices - there should now be fewer warnings when building.

commit f64710a518238fd4bf5e1842481bc1194249d6e7
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 16:09:09 2020 +0200

Particles: change initial velocity of particles

This is only temporary, but makes testing the system a bit easier.

commit 4249d6f58e08bec0c7dbaddc41548dfb0bd7d7be
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 16:08:18 2020 +0200

Particles: support Separate/Combine RGB nodes

commit ada173ebfd6b141934791950867dbaae33e6d22a
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 15:54:18 2020 +0200

Particles: simplify Combine XYZ node

commit 72df7c23c4b5a7ac732cc224ded1fc93a0facb8c
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 15:49:56 2020 +0200

Particles: support Color Ramp node

commit c7aa0f9d743ee9cafe91b4a51d9f1ecc5e437d71
Author: Brecht Van Lommel <brecht@blender.org>
Date: Thu Jul 16 14:54:45 2020 +0200

Fix T78537: too much memory usage rendering animation with persistent images

For still images, always return 0 for the current frame number. This ensures
Cycles can detects that the image did not change.

Based on patch by Vincent Blankfield.

Differential Revision: https://developer.blender.org/D8242

commit 279cc34343d55f78d2356de94e7dfccacfeaaa00
Author: Campbell Barton <ideasman42@gmail.com>
Date: Thu Jul 16 23:44:38 2020 +1000

Keymap: disable 'Alt' click for tools prompt by default

Based on feedback from artists in the Blender Studio this is too
easy to access by accident.

This is still accessible as a preference.

commit 83955d6769da8d1a50e2fe1fc03d5ab9d93420e2
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 13:25:57 2020 +0200

Particles: support Map Range node

Only linear interpolation mode is supported for now.

commit 99fda4d31e16a2c39726125f9470ec2a20a2c0bb
Author: Ray Molenkamp <github@lazydodo.com>
Date: Thu Jul 16 07:22:52 2020 -0600

deps builder: Fix typo in windows harvesting

commit 9b6088cb9da4df1a893361997fc1a22986bf6f2e
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 14:37:21 2020 +0200

Simulation: Change BPH prefix to SIM

In a previous commit the `physics` folder has been renamed to `simulation`.
This commit updates the function/file prefix accordingly.

commit 9363c4de0635394548fa2eb8d205581313029775
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 14:27:47 2020 +0200

Simulation: Rename `physics` directory to `simulation`

Function names will be updated in a separate commit.

This will be the place for the new particle system and other
code related to the Simulation data block. We don't want
to have all that code in blenkernel.

Approved by brecht.

commit 66b48ad8fb3bea4c0b643fe23fd25e70843067cd
Author: Brecht Van Lommel <brecht@blender.org>
Date: Thu Jul 16 12:47:28 2020 +0200

Fix git tag warning when running make update after recent changes

commit f3ea6a5b28611f693cc595f35f43bb0198450d34
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 14:15:12 2020 +0200

Particles: implement more vector math operations

commit 3d8f8085fb90f239c6b444cf9435cadd6a1b4ed6
Author: Campbell Barton <ideasman42@gmail.com>
Date: Thu Jul 16 18:53:41 2020 +1000

UI: show connected icon for proportional editing in the image space

commit b882f89fe36614b4ed15b2f1e7915c538f371dd2
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 13:41:47 2020 +0200

Particles: support for most math node operations

commit 2ddb3dc617a5ad3dd5882cde8c088127bd57f916
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 13:38:23 2020 +0200

Nodes: support default function for partially implemented nodes

commit 56aa5b0d8c6b66369f979e8bee4f1bd99454a99f
Author: Sybren A. Stvel <sybren@blender.org>
Date: Thu Jul 16 12:58:49 2020 +0200

T73268: Link C/C++ unit tests into single executable

This commit introduces a new way to build unit tests. It is now possible
for each module to generate its own test library. The tests in these
libraries are then bundled into a single executable.

The test executable can be run with `ctest`. Even though the tests
reside in a single executable, they are still exposed as individual
tests to `ctest`, and thus can be selected via its `-R` argument.

Not yet ported tests still build & run as before.

The following rules apply:

- Test code should reside in the same directory as the code under test.
- Tests that target functionality in `somefile.{c,cc}` should reside in
`somefile_test.cc`.
- The namespace for tests is the `tests` sub-namespace of the code under
test. For example, tests for `blender::bke` should be in
`blender::bke:tests`.
- The test files should be listed in the module's `CMakeLists.txt` in a
`blender_add_test_lib()` call. See the `blenkernel` module for an
example.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7649

commit 065a00ee3e6668172faae5a72027de8b1bca9d77
Author: Sybren A. Stvel <sybren@blender.org>
Date: Tue Jul 14 16:31:54 2020 +0200

Fix T78920: missing depsgraph relation when using sound strips in VSE

Having a sound strip in the VSE caused a missing relation error to be
logged on the console. This was caused by the AUDIO depsgraph component
not having an entry node. This commits adds that node, and sets up
relations correctly.

Differential Revision: https://developer.blender.org/D8290

Reviewed By: Sergey

commit d4ce777aedcf041f8f51b971ca52e02afa361e0f
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 11:33:35 2020 +0200

BLI: move inline include to the bottom to avoid redeclaration warning

commit d89722868299afae8979e4b8dce9f40cb8576579
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 11:28:31 2020 +0200

BLI: move safe math functions to separate header

commit f6f93b5b126d320a223977a07e3e0510ba684ceb
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 11:05:13 2020 +0200

BLI: add safe_divide, safe_modf and safe_logf

Those are defined exactly as their corresponding functions in Cycles.

commit 7e0bf7a0f10bc86fa50ddc852a949890efc11fe2
Author: Bastien Montagne <bastien@blender.org>
Date: Thu Jul 16 11:03:11 2020 +0200

LibOverride: Fix getting proper RNA path and ID from embedded ones.

Master collections and root node trees should now be working as expected
in that regard.

commit 35bfe1702c3754af17f440c7ee7cb0e9abb8fa9d
Author: Jacques Lucke <jacques@blender.org>
Date: Thu Jul 16 10:46:18 2020 +0200

BLI: add safe_powf function

The same function is also used by cycles.

commit 4a9d903e2bfd4f6b3f64b482344bc853a6d93236
Author: Yevgeny Makarov <jenkm>
Date: Thu Jul 16 18:06:51 2020 +1000

Fix View3D "Mirror" menu, both "Global" and "Local" items are GLOBAL

commit 9715ad5acad9a42b65efd64b6c7fbe157f949bfb
Author: Stefan Werner <stewreo@gmail.com>
Date: Thu Jul 16 09:25:55 2020 +0200

macOS: Support arm64 architecture.

Enabling all `make deps` dependencies with the exception of Embree and OIDN.
After that, Blender can be compiled on an Apple Silicon Mac just like on any
Intel based Mac. There are still compiler warnings that need to be
investigated and there are probably a couple of bug still to be discovered
and to be fixed.

Most patches to the dependencies are simple and are about disabling SSE and
setting the proper architecture to compiile for. Notable exception is Python,
where I back ported a yet to be accepted PR for upstream Python:
https://github.com/python/cpython/pull/21249

Cross compiling or buliding a Universal Binary is not supported yet.
The minimum macOS target version for x86_64 remains at 10.13, the target
for arm64 is 11.00.

Differential Revision: https://developer.blender.org/D8236

commit ad4928a1710fe96749484b3823513d3f7c5624aa
Author: Campbell Barton <ideasman42@gmail.com>
Date: Thu Jul 16 17:00:16 2020 +1000

UI: avoid aligning labels for ui_item_with_label

Key-map display was doing thousands of redundant alignment operations.
Set the spacing instead as align was only set to use zero spacing.

This would have prevented the crash reported by T78636.

commit 75520894c72ae8ee96cda7ed8cf8ac642c4f31ab
Author: Campbell Barton <ideasman42@gmail.com>
Date: Thu Jul 16 16:32:55 2020 +1000

Fix T78636: Crash displaying many aligned buttons

Displaying user preferences search crashed on macOS when the search
contained a common character such as 'E'.
This caused alignment to 'alloca' too much memory.

Replace with a heap allocation fallback.

commit 2811de6e5c2a114a8612fffc7b317e9f91943d1e
Author: Campbell Barton <ideasman42@gmail.com>
Date: Thu Jul 16 13:48:01 2020 +1000

Cleanup: fix building without USE_UIBUT_SPATIAL_ALIGN defined

commit 5b099a25d7327dd9420a48960120bf27193b611e
Author: Campbell Barton <ideasman42@gmail.com>
Date: Thu Jul 16 13:27:50 2020 +1000

Fix T78966: Center cursor doesn't refresh the UI

commit 123e29c27494663452e24b96087ea1e1a86d6ea8
Author: Campbell Barton <ideasman42@gmail.com>
Date: Thu Jul 16 13:17:31 2020 +1000

Cleanup: missing CMake headers from source lists

commit 54abab53bfd83e4ff4954f2d86b1916740a6a57c
Author: Campbell Barton <ideasman42@gmail.com>
Date: Thu Jul 16 11:07:36 2020 +1000

Cleanup: undeclared function warning, unused argument

commit a3d90337b84764330c1ada680465af0225bd9a37
Author: Campbell Barton <ideasman42@gmail.com>
Date: Thu Jul 16 10:58:33 2020 +1000

Cleanup: spelling

commit d11a2dfe712e917601ad60f82b3847532d4cacc7
Author: Campbell Barton <ideasman42@gmail.com>
Date: Thu Jul 16 10:44:37 2020 +1000

Cleanup: minor change to grease pencil material access

Rename for clarity and avoid passing in the prefix length.

commit 75a09ba2ed268fb1fec62e1ed41f2d689c28962a
Author: Richard Antalik <richardantalik@gmail.com>
Date: Thu Jul 16 02:24:37 2020 +0200

Fix T78837: Prefetching can corrupt .blend files

This happened because of typo in seq_dupli() when duplicating effect data.
Instead of duplicating data to new sequence, it was duplicated into original.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8295

commit 974e36d7d0a199ac2333e91691c52dd27bb3f8e7
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Wed Jul 15 21:05:50 2020 +0200

Fix T78647 UVEdit: Crash when entering edit mode with UV Editor open

Only affects MacOS.

commit 058514aa0abfbbeb87a89d863a2cdc85b5bdb5c4
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Wed Jul 15 20:10:45 2020 +0200

PointCloud: Initial rendering support for Workbench

Also includes outline overlays. Removes the temp overlay drawing

We make the geometry follow camera like billboards this uses less
geometry. Currently we use half octahedron for now. Goal would be
to use icospheres.

This patch also optimize the case when pointcloud has uniform radius.
However we should premultiply the radius prop by the default radius
beforehand to avoid a multiplication on CPU.

Using geometry instead of pseudo raytraced spheres is more scalable as
we can render as low as 1 or 2 triangle to a full half sphere and can
integrate easily in the render pipeline using a low amount of code.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8301

commit d4d810f817afc61618bec6f3b0a0ade5d0111d3c
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Mon Jul 6 21:15:36 2020 +0200

Cleanup: EEVEE: Remove concentric samples.

commit 37a8c6d809f48c4e5e3c8927f22bde5778705d90
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Mon Jul 6 21:06:16 2020 +0200

Cleanup: EEVEE: Remove unused IRRADIANCE_CUBEMAP

commit 47885abbe69555fc0ea1eebede1ae820055182ee
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Wed Jul 15 16:41:30 2020 +0200

Workbench: Replace viewvecs caculation by DRWView

commit cd8f3c9ee7abb60457384779d8a2c00405402046
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Wed Jul 15 16:38:44 2020 +0200

DRW: Add glsl math libraries

Copied from eevee bsdf_common_lib.glsl

commit 2c1edcf3efd8d260a02d74c10a734992eab74072
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Wed Jul 15 15:01:59 2020 +0200

EEVEE: Fix undefined behavior in world output

commit 24c846b2b4f1617ebfeb799045d284a9e24fa9ed
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Wed Jul 15 14:59:52 2020 +0200

GPU: Shader: Move IN_OUT define to shader GPU_shader_create_ex

This adds the opportunity to use it in multiple places.

commit 987d14a3b2427e9d1c136ddbea0a2eb9b25170f6
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Wed Jul 15 14:40:28 2020 +0200

DRW: Shader: Fix const correctness and print better debug output

commit 8e168730866a93c24f27c8147e5b3b5daad0867f
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Wed Jul 15 14:39:29 2020 +0200

DRW: Shader: Add DRW_shader_create(_fullscreen)_with_shaderlib

Some convenience function for using DRWShaderLibrary.

commit 5dcf60e053b9b9e3cb6dbf5c7b9fc783d6af6f3d
Author: Clment Foucault <foucault.clem@gmail.com>
Date: Wed Jul 15 14:35:57 2020 +0200

DRW: View: Add ViewVecs calculation

This will remove some code duplication between draw engines.

commit f1104c2828868b8ffd6135671f2ff3926365813a
Author: Pablo Dobarro <pablodp606@gmail.com>
Date: Wed Jul 15 18:52:01 2020 +0200

Fix T78369: Sculpt Vertex Colors not rendering in EEVEE

The vertex colors node was using the M_COL attribute type but Sculpt
Vertex Colors use CD_PROP_COLOR
Now the Vertex Color node also fallbacks to legacy vertex colors if
Scultp Vertex Colors are not enabled as experimental.

Reviewed By: brecht

Maniphest Tasks: T78369

Differential Revision: https://developer.blender.org/D8185

commit eb54624a9a1dcfe93eec8bc98db0c0bbcccc1732
Author: Bastien Montagne <bastien@blender.org>
Date: Wed Jul 15 18:10:55 2020 +0200

LibOverride: make outliner's 'override hierarchy' use same logic as 3DView operator.

So now one can create a 'full', 'complete' override of a character from
the outliner as well.

commit 5057b28a2fbc6eebcd65bf9fa2e443ae644ca4ce
Author: Bastien Montagne <bastien@blender.org>
Date: Wed Jul 15 18:09:30 2020 +0200

LibOverride: move most of 'complete override creation' from ED_object to BKE_lib_override.

This code is fairly complex and can be used in more places, better not
duplicate that logic and just have it in BKE area.

commit ba100c883c854572fc8fe0898ba89e48da5c1155
Author: Bastien Montagne <bastien@blender.org>
Date: Wed Jul 15 18:07:56 2020 +0200

BKE collection: add util to add a collection using another collection as 'template'.

Similar to what we already had using an object as 'template'.

commit a082e4967192e3735e979aee42e003401409053e
Author: Bastien Montagne <bastien@blender.org>
Date: Wed Jul 15 15:51:13 2020 +0200

Cleanup: remove debug prints.

commit cda6da4957186710d7390d16aa8559333642c383
Author: Jacques Lucke <jacques@blender.org>
Date: Wed Jul 15 18:14:03 2020 +0200

Fix error in recent commit

Obviously a copy paste error of mine...

commit ae4098e234a0fd80c3a67d35bffa04708875f2e2
Author: Antonio Vazquez <blendergit@gmail.com>
Date: Wed Jul 15 17:25:07 2020 +0200

GPencil: Fix unreported error baking mesh animation

When the mesh is linked, the materials can not be available or be the same assigned to mesh. Now, if the mesh is linked, a simple two materials conversion is used.

To get the full list of materials, the mesh must not be linked.

Also checked some indexes to be sure never get a wrong value and that materials are not created again and again.

commit 36e836d0e9df5dda49d748264056a9fa68ec8a02
Author: Sebastia?n Barschkis <sebbas@sebbas.org>
Date: Wed Jul 15 17:03:51 2020 +0200

Fluid: Adjusted Mantaflow version number

Version number was increased after recent OpenVDB IO changes.

commit 19d17b217ae0d1a89413e0f3f3b7be16614a535c
Author: Jacques Lucke <jacques@blender.org>
Date: Wed Jul 15 16:48:30 2020 +0200

Particles: use CD_PROP_FLOAT3 instead of CD_LOCATION

`CD_LOCATION` was only used temporarily due to the lack
of a better alternative. This also removes the name from
`CD_LOCATION` again, because at most one layer of this
type should exist.

commit 57ec1f37e9a8c59a77f8cbdd1e22dd7b6c031c29
Author: Jacques Lucke <jacques@blender.org>
Date: Wed Jul 15 16:42:17 2020 +0200

CustomData: add float2 and float3 data types

This adds `CD_PROP_FLOAT2` and `CD_PROP_FLOAT3`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8251

commit e06a346458fa898e137cc984f23975f5572d94fb
Author: Pablo Dobarro <pablodp606@gmail.com>
Date: Wed Jul 15 16:24:03 2020 +0200

Fix T78747: Fix mesh boundary detection and automasking

This issue was produced by a hack in the sculpt mode code from 2.80
when the sculpt API for connectivity info was not available.
The smooth brush was the only brush that needed connectivity info,
so there were 3 different smooth functions with the connectivity
queries implemented for dyntopo, meshes and grids. The mesh version
of smoothing was checking the number of connected faces to a vertex
to mask the mesh boundaries, which was not covering all cases and
was hardcoded in the smooth function itself.

This patch removes all those legacy functions and unifies all
smooth functions into a single one using the new API and the
automasking system. In order to achieve this, there were needed
some extra changes:

- The smooth brush now does not automasks the boundaries by default,
so its default preset needs to be updated to enable automasking

- The mesh boundary info is extracted once and cached in a
bitmap, similar to the disconnected elements IDs. This makes
boundary detection work as expected in all cases, solving a lot
of known issues with the smooth brush. In multires, this info is
extracted and cached only at the base mesh level, so it is much
more memory efficient than the previous automasking system.

- In order to keep the brushes responsive as they were before,
the automasking system can now skip creating the cache when it
is not needed for the requested options. This means that for
high poly meshes and simple automasking options the brushes
won't lag on start.

Reviewed By: sergey

Maniphest Tasks: T78747

Differential Revision: https://developer.blender.org/D8260

commit 10cacbbb159d95de00ac31befa466238c389f0b2
Author: Pablo Dobarro <pablodp606@gmail.com>
Date: Tue Jul 14 23:15:13 2020 +0200

Fix T77417: Topology Automasking not working with individual vertices

The flood fill operation was setting the mask using to_v, so in the first
iteration when the floodfill callback was using the active vertex as
from_v and any other neighbor as to_v, the mask for the active vertex
was never set.

Now the mask is set using from_v and it checks if it should continue
propagating to the next neighbor using to_v.

Reviewed By: sergey

Maniphest Tasks: T77417

Differential Revision: https://developer.blender.org/D8294

commit 613d314251f32f32d9f634d073ce0d6993c22754
Author: Campbell Barton <ideasman42@gmail.com>
Date: Wed Jul 15 17:35:57 2020 +1000

UV: support region fill for path select

This matches edit-mesh region selection (Ctrl-Shift-Select).

commit b3c34011c0ff08c4ce0a75798546ffbb6ef1cfd6
Author: Hans Goudey <h.goudey@me.com>
Date: Wed Jul 15 09:11:01 2020 -0400

Cleanup: Replace 0 with False for boolean argument

commit efc6f6e1ae714f7471ebefbfaa21699214111d81
Author: Jacques Lucke <jacques@blender.org>
Date: Wed Jul 15 14:23:51 2020 +0200

Clang-Tidy: ignore some newer checks

Those checks have been added to clang tidy within the last year.
They fail when I use a clang tidy version I built from source.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D8302

commit 5a11c8ba244d966813ff491d9e295f13b7d7d248
Author: Campbell Barton <ideasman42@gmail.com>
Date: Wed Jul 15 21:48:28 2020 +1000

Fix T68845: Follow Active Quads, divide by zero error

commit 87f8949f0ec15945d27b83131a6283ac8b2f5f0a
Author: Brecht Van Lommel <brecht@blender.org>
Date: Wed Jul 15 13:37:13 2020 +0200

Fix T78930: Cycles OpenCL error on graphics cards that don't support half float

commit 44bb73e765a6f79bc14a46449368f83e572d8bad
Author: Germano Cavalcante <germano.costa@ig.com.br>
Date: Wed Jul 15 08:10:41 2020 -0300

Revert "Cleanup: simplify Weld Modifier logic"

This reverts commit 98b1a716d65f187a2499eba2475e4d456f8ed107.

That commit broke a few modifiers.py tests
(Screw+Weld and a weld merge threshold).

And some pairs may be lost in the first loop.

commit ff2fa5968931ff49fb554786543422367e6f2187
Author: Jacques Lucke <jacques@blender.org>
Date: Wed Jul 15 12:45:40 2020 +0200

Fix T76690: Incorrect liquid particle count displayed

Reviewers: sergey, sebbas

Differential Revision: https://developer.blender.org/D7852

commit 4e8fc1412051aa1eec98cad93ffd76b60a754942
Author: Antonio Vazquez <blendergit@gmail.com>
Date: Wed Jul 15 12:47:45 2020 +0200

GPencil: Fix name typo error

commit 7e2ffbfb25623b0bf1165cd2da185ef5c90b24bd
Author: Sebastian Parborg <darkdefende@gmail.com>
Date: Wed Jul 15 12:36:48 2020 +0200

Add missing NULL assignment to D8293

Missed reseting "next_td" in that patch.
Shouldn't have caused any issues in practice, but it is nice to be
extra clear and safe in the code.

commit 50c64487815a8533761728bc41a57b83f0e06094
Author: Sebastian Parborg <darkdefende@gmail.com>
Date: Wed Jul 15 12:28:32 2020 +0200

Fix T78909: Curve-edit proportional connected-only broken

Now it calculates the actual distance when traveling along the curve.

I addition to this, it also now supports cyclic curves.

Reviewed By: Campbell

Differential Revision: http://developer.blender.org/D8293

commit e8b26a05018bd56c48453a1b868021c054244765
Author: Jacques Lucke <jacques@blender.org>
Date: Wed Jul 15 11:06:37 2020 +0200

Fix signed/unsigned comparison

commit 680a81fc49077d46d9f87af5990955d9da5dc8d2
Author: Bastien Montagne <bastien@blender.org>
Date: Wed Jul 15 10:58:54 2020 +0200

LibOverride: rework 'make override' 3DView operator.

Removed the 'select main object to override' menu when overriding an
instanced collection, this was no more used anyway.

Added new behavior allowing to select which directly linked collection
to override when trying to override an inderctly linked object. This
allows to link collections without instancing them with an empty object,
select one of their objects, and call override operator.

commit eb87b1c8f6d56fc069752e252866bc134ee54e9d
Author: Campbell Barton <ideasman42@gmail.com>
Date: Wed Jul 15 15:37:03 2020 +1000

Cleanup: remove assignment from a NULL struct

Quiet ASAN 'member access within null pointer' warning.

While this doesn't crash, access to 'shading'
without checking if the 'v3d' would have.

commit 920b138f83c4b740480c821b640351d41e70ec12
Author: Liam Scaife <Voltist>
Date: Wed Jul 15 15:19:21 2020 +1000

UI: Add manifold extrude to extrude menu

commit e062def3b4755a29340c6257aeb6d9ba772ce640
Author: Campbell Barton <ideasman42@gmail.com>
Date: Wed Jul 15 13:11:22 2020 +1000

Cleanup: spelling

commit 061d76f55cb172f9cbe133ba6a0f92ca5feb6b88
Author: Campbell Barton <ideasman42@gmail.com>
Date: Wed Jul 15 13:09:06 2020 +1000

Revert "Cleanup: remove public unused function."

This reverts commit 03c8b048a166584a72ceff08432401cd7047648c.

This commit re-introduced T76837.

While there is a comment explaining why this function is needed,
the naming of the poll function does make this confusing.
The API could be changed to avoid confusion here.

commit d493fc43bd4aac7f2e0e448957f3ab1412d9691d
Author: Germano Cavalcante <germano.costa@ig.com.br>
Date: Tue Jul 14 17:45:31 2020 -0300

Fix T78875: Numerical display of delta of translation is not updating in 3d view

commit 7f67e3200a5f692e8889ad09b0ff88d44c97d0d3
Author: Sebastia?n Barschkis <sebbas@sebbas.org>
Date: Tue Jul 14 22:16:43 2020 +0200

Fluid: Fix liquid mesh scaling

Fixes issue with .bobj.gz and .obj mesh files not always being scaled correctly in the viewport.

commit 7e0289b618f55921cd1d441dc75ee863312b4cce
Author: Sebastia?n Barschkis <sebbas@sebbas.org>
Date: Tue Jul 14 22:15:00 2020 +0200

Fluid: Updated Mantaflow source files

New files include fixes for obj mesh import and minor cleanups.

commit 98b1a716d65f187a2499eba2475e4d456f8ed107
Author: Germano Cavalcante <germano.costa@ig.com.br>
Date: Tue Jul 14 15:18:03 2020 -0300

Cleanup: simplify Weld Modifier logic

The original code to rearrange the weld vertices map was confusing.

It traverses the overlap result multiple times within a loop.

This part of the code has therefore been rethought, simplified and commented.

This also results in a slight improvement in the performance of the modifier.

commit dbcc74f8010f685156cf6416454a772f66fb6dfa
Author: Sebastia?n Barschkis <sebbas@sebbas.org>
Date: Tue Jul 14 18:11:28 2020 +0200

Fix T77263: Mantaflow: Cache gets deleted at changing upres factor under Particles section.

Moved fluid simulation reset to separate functions based on type.

commit 0b100e21fbf99119d203187f6e728e728a1733f2
Author: Jeroen Bakker <j.bakker@atmind.nl>
Date: Mon Jul 13 14:19:13 2020 +0200

Fix T78704: RenderPass normals disapear when view isn't updated

When the view isn't updated the renderpass thought that it was rendering
the next sample, skipping the conversion from encoded to blender
normals.

This patch resets the current sample when only rendering single sample
layers.

Reviewed By: Clment Foucault

Differential Revision: https://developer.blender.org/D8280

commit 6cc88e330bf1fb34aecd7a5ecba53910db59d8cb
Author: Jeroen Bakker <j.bakker@atmind.nl>
Date: Mon Jul 6 08:41:28 2020 +0200

Fix T78431: Update mesh_cd_layers_type_ to support 8 bytes.

Sculpt vertex colors changed the `DRW_MeshCDMask` from 4 bytes to 8 bytes, but
the functions assumed it still was 4 bytes. This patch updates the functions and
adds a compile time check.

Reviewed By: Clment Foucault

Differential Revision: https://developer.blender.org/D8215

commit 2ba1cf4b40fc2ec92c1ef2ad17df70ed8859a1b0
Author: Sebastian Parborg <darkdefende@gmail.com>
Date: Tue Jul 14 17:26:13 2020 +0200

Fix T78880: UV Editor - Match prop edit connected behavior with mesh editing and fix Rip Region double proportional checkbox

This fixes the double prop edit checkbox in the redo menu.

This also makes it so that proportional edit in connected mode now
matches how it behaves in mesh edit mode.

Without this change, ripping in UV edit mode with proportional edit on
would be useless as the UV verts you ripped will still be stuck together
even if they were not connected anymore.

Reviewed By: Campbell

Differential Revision: http://developer.blender.org/D8289

commit 797027be6b94c2146c3cf76e56a419fef45f550d
Author: Sebastia?n Barschkis <sebbas@sebbas.org>
Date: Tue Jul 14 16:30:01 2020 +0200

Fluid: Fix missing flag update for cache

These flags need to be set correctly in order to distinguish between data that comes from cache files and raw data that comes directly from pointers to the data in Mantaflow.

commit 14eaa9ed63edae28e8985b2a4fbd26e874dd7fe0
Author: Bastien Montagne <bastien@blender.org>
Date: Tue Jul 14 16:03:12 2020 +0200

LibOverride: fix for removing `use_override_library` in rB3d587efef2872.

Thanks to @JacquesLucke for the heads up.

commit 8e9dd5492a60414ce0d1d79d4e08f05c83d50bc8
Author: Antonio Vazquez <blendergit@gmail.com>
Date: Tue Jul 14 15:59:40 2020 +0200

Gpencil: Simplify modifier sample mode minimal vert count fix.

For this mode is possible use strokes of 2 points.

Differential revision: https://developer.blender.org/D8138

commit c8a62e4f50290f560bc09160daa1027a36d564cb
Author: Bastien Montagne <bastien@blender.org>
Date: Tue Jul 14 15:27:41 2020 +0200

Cleanup: function name not following its module conventions.

commit 6068f49c3309271a31ef131c0c9a5389310e8593
Author: Jacques Lucke <jacques@blender.org>
Date: Tue Jul 14 15:20:44 2020 +0200

BLI: remove static assert noexcept move constructors

The move constructor of `mpq_class` from GMP currently
allocates when it is moved. So, it cannot be noexcept.
Since we want to use this type, this static assert cannot
stay there.

commit 2e8a78f4d1050b5faac34a4b913dfde5778690bc
Author: Kvin Dietrich <kevin.dietrich@mailoo.org>
Date: Mon Jul 13 18:26:48 2020 +0200

Fluid bake: fix memory leak when path validation fails

Reviewed By: sebbas

Differential Revision: https://developer.blender.org/D8284

commit 78148e20fa1b983aba71b89cadbf63327a9b09a2
Author: Campbell Barton <ideasman42@gmail.com>
Date: Tue Jul 14 22:47:18 2020 +1000

Cleanup: remove tab indention

commit fa7ace221584be4dfd8c897a1c6b74209fed4415
Author: Campbell Barton <ideasman42@gmail.com>
Date: Tue Jul 14 22:45:33 2020 +1000

PyAPI: support element multiplication for vector, matrix, quaternions

This was disabled during 2.8x for smooth porting of 2.7x scripts,

Now '@' is used for matrix multiplication,
support '*' to multiple vector elements.

See T56276.

commit e3fd60b182f69ae77c043fd52bbde81a0b8c7d8e
Author: Bastien Montagne <bastien@blender.org>
Date: Tue Jul 14 14:49:59 2020 +0200

LibOverride: Outliner: Add an operation to override the selected ID and its parents.

This will override all linked data-blocks in the tree branch leading to
the selected one.

commit 140b26909ea9cf910aa39efd0c2f81a2a410bc84
Author: Bastien Montagne <bastien@blender.org>
Date: Tue Jul 14 11:38:25 2020 +0200

LibOverride: Move code tagging reauired dependencies of an override into BKE.

This is fairly generic code that can be re-used in other places.

commit 1e5ce391563f48c487862e5f05c6517e98a42e21
Author: Germano Cavalcante <germano.costa@ig.com.br>
Date: Tue Jul 14 09:30:54 2020 -0300

Fix T78900: Single vertex sliding crashes

As we can see in `initVertSlide_ex`, `sld` can be `NULL`.
`sld` is dereferenced, but can still be `NULL`.

commit 01ec76842fbe8cd58e997a31f1b7100bc9d7c7cd
Author: Jacques Lucke <jacques@blender.org>
Date: Tue Jul 14 13:47:32 2020 +0200

Fix T77766: support animated global gravity toggle

Reviewers: sebbas

Differential Revision: https://developer.blender.org/D8281

commit 4096330b81398dfdb19806c5e127ffeaa99503f2
Author: Jacques Lucke <jacques@blender.org>
Date: Tue Jul 14 13:01:46 2020 +0200

Cleanup: typo

commit 25fc84bf2eef70c5aa0cc719e2155858a2ce63b1
Author: Sergey Sharybin <sergey.vfx@gmail.com>
Date: Tue Jul 14 10:42:35 2020 +0200

Fix wrong vector size functions used in knife tool

Should not use copy_v3_v3 on a 2 element vectors.

commit 26793d619cbe399ba505ab4daeea1f6ed2eaa6a1
Author: Antonio Vazquez <blendergit@gmail.com>
Date: Tue Jul 14 10:26:19 2020 +0200

GPencil: Cleanup Build modifier and fix potential div by zero errors

commit 0fb08b7cc49d6a589fde476fde145c3d22b8d15d
Author: Campbell Barton <ideasman42@gmail.com>
Date: Tue Jul 14 16:04:18 2020 +1000

Cleanup: sort header, cmake paths

commit 93e14e59354018adf1443f51597377933cfb0674
Author: Campbell Barton <ideasman42@gmail.com>
Date: Tue Jul 14 15:53:56 2020 +1000

Fix T78883: New bezier curve points to uninitialized memory

commit 5338b36fccdafde6cf5cdc35df16770055ad8fef
Author: Campbell Barton <ideasman42@gmail.com>
Date: Tue Jul 14 15:19:52 2020 +1000

Cleanup: spelling

commit b818f6b55ff0cd13445917715591d8eb38130c82
Author: Hans Goudey <h.goudey@me.com>
Date: Mon Jul 13 20:10:49 2020 -0400

Fix T78902: Only check main modifier panel for expansion property

Internally the "show_expanded" property stores the expansion for every
subpanel, but for RNA we should only check the first bit of the flag that
corresponds to the main panel.

commit 0b249305418513743a81c31c5b839ca27b1d9b75
Author: Hans Goudey <h.goudey@me.com>
Date: Mon Jul 13 17:16:01 2020 -0400

UI: Add missing row in curve profile template

commit 37fb586a0bf7673742abd5170f65db633c609aa6
Author: Germano Cavalcante <germano.costa@ig.com.br>
Date: Mon Jul 13 16:10:45 2020 -0300

Cleanup: remove unnecessary member

`Kfv-> sco` was being treated as a local variable, and can be
confusing since this value is not updated when navigating the viewport.

commit 70992ae270279438aea6118a9a6e56a92d736564
Author: Ray Molenkamp <github@lazydodo.com>
Date: Mon Jul 13 12:29:53 2020 -0600

Fix: Fix build error with MSVC in BLI_span_test

span.size() returns an uint, causing a signed/unsigned comparison
using 3u sidesteps the issue

commit 6e74a8b69f215e63e136cb4c497e738371ac798f
Author: Brecht Van Lommel <brecht@blender.org>
Date: Mon Jul 13 16:45:15 2020 +0200

Fix T78881: Cycles OpenImageDenoise not using albedo and normal correctly

Properly normalize buffers now. Also expose option to not use albedo and normal
just like OptiX.

commit 2b5e21fe00e861e40339cf3b4c6927c46525d3f6
Author: Pablo Dobarro <pablodp606@gmail.com>
Date: Sat Jul 11 00:19:45 2020 +0200

Sculpt: Add extra deform types to Smear

The smear brush was using the stroke direction to slide colors across
the mesh surface (this is called drag in other sculpt tools). Similarly,
other deformations can be included. The most common ones in image
editing are pinch and expand, which can be used to sharpen transitions
between colors.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8270

commit 107695220918f07cab51dfe57f8dbcb465ac8466
Author: Pablo Dobarro <pablodp606@gmail.com>
Date: Fri Jul 10 23:00:21 2020 +0200

Fix wrong variable name in Sculpt Vertex Colors experimental check

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8269

commit eb3f74a0fe0abe1c591f12ac17f31455340e3866
Author: Pablo Dobarro <pablodp606@gmail.com>
Date: Fri Jul 10 19:43:01 2020 +0200

Sculpt: Enable color palettes for sculpt vertex colors

Enables the color palette subpanel for brushes that have color
capabilities (only the paint brush for now)

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8268

commit 8dd2386a6834e13de69c7e4c4abc58f0d9cdeedb
Author: Bastien Montagne <bastien@blender.org>
Date: Mon Jul 13 17:43:22 2020 +0200

IDTemplate: Minor tweak to 'make local/override' code.

Only update pointer of the template if we actually changed it...

commit fcc91faf3f1a362b5e20029e61e0d1407d7befc5
Author: Bastien Montagne <bastien@blender.org>
Date: Mon Jul 13 17:02:58 2020 +0200

Fix (unreported) bad handling of undo for some IDTemplates operations.

commit 91e67c7bdae43d1145d5aa544d98e9bc98925018
Author: Jacques Lucke <jacques@blender.org>
Date: Mon Jul 13 16:55:39 2020 +0200

Cleanup: remove some incorrectly placed consts

Clang-tidy reported that those parameters could be const,
but that is not true on windows.

commit 3d587efef2872a4466432679bad0c8bc6cc0a335
Author: Bastien Montagne <bastien@blender.org>
Date: Mon Jul 13 16:44:41 2020 +0200

LibOverride: Cleanup: Remove option to disable library overrides.

Code is mature enough now to not need this anymore, people who do not
want to use liboverrides can just not create them.

commit 5c8dd2a703b5e18c179148f1b8fab6baeee3e7c0
Author: Germano Cavalcante <germano.costa@ig.com.br>
Date: Mon Jul 13 11:40:14 2020 -0300

Cleanup: silence warnings

commit 3dcc7c73e2d97c931136490238498520572d4ce0
Author: Ray Molenkamp <github@lazydodo.com>
Date: Mon Jul 13 08:38:31 2020 -0600

MSVC: Fix build error with the 8.1 SDK

shobjidl_core.h only exists in the windows 10 SDK in the 8.1
SDK ShObjIdl.h will have the definitions we need, which still
exists in the 10 SDK and implicitly includes shobjidl_core.h.

so ShObjIdl.h will work on both SDK versions.

commit 29da019cb3532524f336ecd2c33c837dce6a3ef3
Author: Szymon Ulatowski <szulat>
Date: Mon Jul 13 17:02:19 2020 +0200

EEVEE: Fix sky zenith bug

Careless use of acos() in spherical coordinates transformation was
deteriorating the precision near zenith (and nadir) and producing
glitchy pixels (best seen in longer focal lengths).

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D8266

commit 16989c4d1d3283c316bbdb0486f02107647caeeb
Author: Bastien Montagne <bastien@blender.org>
Date: Mon Jul 13 16:15:52 2020 +0200

Fix T78037: fresh install of blender 2.83.0 not able to save user startup file.

Simply remove that check ob userdef's themes, we are never read any
userdef from startup file anymore, so this check makes no more sense.

To be backported to 2.83.

commit 952279a366783bf471c900e368ee2fc3055cb64b
Author: Sebastia?n Barschkis <sebbas@sebbas.org>
Date: Mon Jul 13 16:09:24 2020 +0200

Fix T76687: [Mantaflow] low domain transformation performance

Implemented G.moving suggestion from comments.

commit 5ecefc6a07a44f2617396bd5aec92714d8d760e2
Author: Brecht Van Lommel <brecht@blender.org>
Date: Mon Jul 13 15:42:47 2020 +0200

Build: make update support for git tags

Previously it only picked the appropriate version with the
blender-vX.XX-release branches.

commit 2be7a11e4331d7a16ab29c474624b81b66eeecd4
Author: Sybren A. Stvel <sybren@blender.org>
Date: Mon Jul 13 15:26:00 2020 +0200

Python API: new RNA property `Screen.is_scrubbing`

This commit adds a new read-only boolean property `Screen.is_scrubbing`.

The related property `Screen.is_animation_playing` is set to `True` in
two situations:

- Animation is actually playing (for example via the Play button in the
timeline)
- The user is scrubbing through time (in the timeline, dopesheet, graph
editor, etc.)

To distinguish between these two cases, the property
`Screen.is_scrubbing` has been added.

Concept approved by @brecht.

commit b9f565881e15f13f5f30b6aca9fc656b3f92b900
Author: Sybren A. Stvel <sybren@blender.org>
Date: Mon Jul 13 15:02:25 2020 +0200

VSE: Python API, allow creation of VSE Movie strips with missing file

It was already possible to create Sound and Image strips that reference
non-existing files. Now it's also possible to create Movie strips
referencing missing files via the Python API call
`Sequences.new_movie()`. In this case, the duration of the strip will be
set to 1 frame.

Note that this commit does not change anything in the user interface.

The Python API of the `MovieStrip` class is extended with a function
`reload_if_needed()`. This function only performs disk I/O if the movie
strip cannot produce frames, that is either when its filepath points to
a non-existing file, or when the video sequence editor has not been
shown yet (for example because it is in an inactive workspace).

This allows for the following:

```
import bpy

scene = bpy.context.scene
vse = scene.sequence_editor_create()

filepath = bpy.path.abspath('//demo.mkv')
strip = vse.sequences.new_movie("movie", filepath,
channel=2,
frame_start=47,
file_must_exist=False)
strip.frame_final_end = 327
```

This will create a new movie strip, even when `demo.mkv` does not exist.

Once `demo.mkv` has appeared at the expected location, either
`strip.reload_if_needed()` or `strip.filepath = strip.filepath` will
load it.

Differential Revision: https://developer.blender.org/D8257

Reviewed By: Sergey, ISS

commit 9db0c36af1140082b8e4bcf42564482eb477a682
Author: Bastien Montagne <bastien@blender.org>
Date: Mon Jul 13 14:29:04 2020 +0200

LibOverride: add more polling checks to operators not supposed to work on overrides.

This is long work, we are still likely missing a lot of cases...

commit 03c8b048a166584a72ceff08432401cd7047648c
Author: Bastien Montagne <bastien@blender.org>
Date: Mon Jul 13 14:15:57 2020 +0200

Cleanup: remove public unused function.

commit 9c9eb03d7840471173964b0f2758e2053bb700b4
Author: Germano Cavalcante <germano.costa@ig.com.br>
Date: Sun Jul 12 21:47:50 2020 -0300

Fix T78855: Knife tool crashes when the geometry has no face

I don't see the need for a BVH Tree to have root but not have leafs.
But apparently this case is possible.

commit f019164f1f56cc5703ed316cb6be25456d5fe715
Author: Germano Cavalcante <germano.costa@ig.com.br>
Date: Sun Jul 12 21:13:05 2020 -0300

Optimization: Use dedicated function to restore customdata

Called when canceling a transform operation.

commit 8074a18964fb62192bf053c5be977a3624cbb5a4
Author: Germano Cavalcante <germano.costa@ig.com.br>
Date: Sun Jul 12 21:01:54 2020 -0300

Cleanup: move unchanged condition out of loop

commit 7b558a20a9f779a405475c218e3392a1018f9218
Author: Germano Cavalcante <germano.costa@ig.com.br>
Date: Sun Jul 12 20:53:22 2020 -0300

Fix Extrude Manifold losing original UV

commit 976a0ff691040fee4633910b9ab6f898d406405a
Author: Bastien Montagne <bastien@blender.org>
Date: Mon Jul 13 12:48:56 2020 +0200

RNA code cleanup: Fix wrong usages of `rna_idproperty_check()`.

This function is more expansive than the simpler `rna_ensure_property()`
one, and should only be used when IDProperty data is actually needed.

If one only needs to ensure it has a valid PropertyRNA pointer,
`rna_ensure_property()` is much more efficient.

Also add compiler warnings when results of those functions are unused,
this should never be the case.

commit f8afbb76571fa816a1d869240bdca595b97da846
Author: Bastien Montagne <bastien@blender.org>
Date: Mon Jul 13 12:47:49 2020 +0200

RNA property management: tweak to 'is set' information.

Only consider a full IDProperty as set if it actually exists in given
PointerRNA data.

commit 0158571b34693dae0f05b36a96e46d4685a1a03f
Author: Bastien Montagne <bastien@blender.org>
Date: Mon Jul 13 12:46:29 2020 +0200

I18n utils: fix broken case when 'settings' argument is default NULL one.

commit 7453ff73ad30fb5f64ab697a8b576077aaac5744
Author: Jacques Lucke <jacques@blender.org>
Date: Mon Jul 13 12:48:46 2020 +0200

Cleanup: quiet warnings by adding const in some places

The warnings were introduced in rB725973485a909c2b732c5.

commit 725973485a909c2b732c58bd49d06a75edd52f7e
Author: Jacques Lucke <jacques@blender.org>
Date: Mon Jul 13 11:27:09 2020 +0200

Clang Tidy: enable readability-non-const-parameter warning

Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199

commit a19584a4715444721f8f625f0b5481e67c0d97ae
Author: Jacques Lucke <jacques@blender.org>
Date: Mon Jul 13 10:51:46 2020 +0200

BLI: fix constructor regression for Vector and Array

This was introduced in rB403384998a6bb5f428e15ced5.

commit 644a915b1b096be816ddc50050a70d90a2787191
Author: Jacques Lucke <jacques@blender.org>
Date: Mon Jul 13 10:49:59 2020 +0200

BLI: don't allow mutable span of initializer list

commit 0718c6fae002a37b7448bf4b5841d08de114050e
Author: Jacques Lucke <jacques@blender.org>
Date: Mon Jul 13 10:40:05 2020 +0200

Cleanup: fix clang tidy warning

The code was actually correct, but clang tidy complaint about
using the Vector after it was moved from.

commit 91c763af3e504cbb808f30900909a80e256330dd
Author: Jacques Lucke <jacques@blender.org>
Date: Mon Jul 13 10:34:44 2020 +0200

Cleanup: typo

commit 6dabfacb381627752737abfd52053da2191249ec
Author: Lukas Stockner <lukas.stockner@freenet.de>
Date: Mon Jul 13 01:53:54 2020 +0200

Sky: Code style and formatting fixes

Differential Revision: https://developer.blender.org/D8091

commit 6a3c91f7adc8005fc19c58a4e8a219ae22eab4c0
Author: Lukas Stockner <lukas.stockner@freenet.de>
Date: Mon Jul 13 01:53:02 2020 +0200

Cycles: Clamp Sky Texture altitude to avoid numerical issues

Differential Revision: https://developer.blender.org/D8091

commit 7aacf2e119b82fa3190eb717cb99430e1dfd3b39
Author: Lukas Stockner <lukas.stockner@freenet.de>
Date: Mon Jul 13 01:52:07 2020 +0200

Cycles: Account for Sky Texture mapping in the sun sampling code

Differential Revision: https://developer.blender.org/D8091

commit 192bd2605f2580ee221d2e304fe2dfea573753d5
Author: Lukas Stockner <lukas.stockner@freenet.de>
Date: Mon Jul 13 01:51:13 2020 +0200

Cycles: Change precomputed Sky Texture mapping to prioritize the horizon

Differential Revision: https://developer.blender.org/D8091

commit 41e6f9bd437cb5f23dd6a8ad41c6142b0520f65d
Author: Lukas Stockner <lukas.stockner@freenet.de>
Date: Mon Jul 13 01:49:25 2020 +0200

Cycles: Add control for sun intensity in Sky Texture and change altitude to km

Differential Revision: https://developer.blender.org/D8091

commit e2736afdbefde486bc051627dbedeaa28cdb972e
Author: Lukas Stockner <lukas.stockner@freenet.de>
Date: Mon Jul 13 01:44:24 2020 +0200

Cycles: Add versioning code for the new Sky Texture model

Differential Revision: https://developer.blender.org/D8091

commit 77cd8182f865022320d0e48b31b599bad033dab5
Author: Lukas Stockner <lukas.stockner@freenet.de>
Date: Mon Jul 13 01:40:47 2020 +0200

Cycles: Remove Vector input on Sky texture when using the included sun

When using the sun, we need to sun sampling logic to avoid excessive
sampling map resolution, but that logic assumes that the Vector input
comes from the view direction.
That is the case in the vast majority of cases anyways, so the easiest
solution is to just remove the input for that case.

Differential Revision: https://developer.blender.org/D8091

commit 474dcbcf126a308ea46543fcd914aa4bebf30a49
Author: Lukas Stockner <lukas.stockner@freenet.de>
Date: Mon Jul 13 01:39:11 2020 +0200

Cycles: Remove limits on the Sky texture's sun rotation

For animation/driver purposes, being able to go outside of the 0-360
range makes things easier.

Differential Revision: https://developer.blender.org/D8091

commit f319eec881866ec5d9ca84e765521883821958f7
Author: Jacques Lucke <jacques@blender.org>
Date: Sun Jul 12 11:05:43 2020 +0200

Cleanup: disable debug code

commit 30ed51d60a83d89b91ea104e737895d188db8903
Author: Jacques Lucke <jacques@blender.org>
Date: Sun Jul 12 12:50:19 2020 +0200

Cleanup: unused debug variable

commit 21b20ae5ec1512b52f6c231863a278ccacb4835c
Author: Jacques Lucke <jacques@blender.org>
Date: Sun Jul 12 12:38:57 2020 +0200

Particles: initial support for forces in simulation node trees

The force node can now be used to control the behavior of particles.
Forces can access particles attributes. Currently, there are three attributes:
`Position` (vector), `Velocity` (vector) and `ID` (integer).

Supported nodes are: Math, Vector Math, Separate Vector, Combine Vector and Value.

Next, I'll have to split `simulation.cc` into multiple files and move
some stuff out of blenkernel into another folder.

commit ebf9082e1c1e7887143295f8590634188f0efcb2
Author: Jacques Lucke <jacques@blender.org>
Date: Sun Jul 12 12:38:30 2020 +0200

Nodes: support more implicit conversions in simulation node tree

commit 838b1742fb99f7d0eba203313b6faa3cfc89ef8d
Author: Jacques Lucke <jacques@blender.org>
Date: Sun Jul 12 12:38:03 2020 +0200

Functions: minor improvements

commit 404486e66c6a4ebebb085700d58b396597146add
Author: Jacques Lucke <jacques@blender.org>
Date: Sun Jul 12 10:01:37 2020 +0200

Functions: minor api improvements

commit ee5c2f6ead37eedfe2f45e6a53c856078bf92f5f
Author: Antonio Vazquez <blendergit@gmail.com>
Date: Sat Jul 11 20:41:21 2020 +0200

GPencil: Replace "ShaderFX" with "Shader Effects" in RNA prop text

commit c7eada103c67021052f4c6a2340ca8f744cf17db
Author: Jacques Lucke <jacques@blender.org>
Date: Sat Jul 11 18:02:06 2020 +0200

Nodes: support implicit conversions and incorrectly linked sockets

commit 06401157a69f769388c533979b0558ac599d792e
Author: Jacques Lucke <jacques@blender.org>
Date: Sat Jul 11 17:59:43 2020 +0200

Fix: incorrect attribute type in network

commit 46b79b3d4a8a6f684f2879f82c0123b8d972d6e2
Author: Jacques Lucke <jacques@blender.org>
Date: Sat Jul 11 16:55:57 2020 +0200

Nodes: support vector math node in simulation node tree

commit b9208758932f2a3b4fd1fe45f8e69f5902716b67
Author: Jacques Lucke <jacques@blender.org>
Date: Sat Jul 11 16:47:53 2020 +0200

Nodes: support math node in simulation node tree

commit 8fae58ce0b65a5c4787b59abbd0f6ba0dee79908
Author: Jacques Lucke <jacques@blender.org>
Date: Sat Jul 11 16:39:17 2020 +0200

Nodes: support Value node in simulation node tree

commit 16d4373158a96d44fb105463f78e53566d0c784e
Author: Jacques Lucke <jacques@blender.org>
Date: Sat Jul 11 16:24:53 2020 +0200

Nodes: move Math, Vector Math and Value shader nodes to c++ files

This required a little bit of refactoring, because we were using c-only
syntax for the gpu shader names. All tests are still passing.

commit 415d3ee05bfa51d7a71fa8417682e38186915776
Author: Campbell Barton <ideasman42@gmail.com>
Date: Sat Jul 11 22:03:27 2020 +1000

UV: add path select operator that uses the selection

Instead of using the mouse cursor position,
this selects between existing selected elements.

Access this since picking a selection path doesn't
work from the menu.

commit 6e698653dfff094de193cd4de2d4d3da4097d829
Author: Campbell Barton <ideasman42@gmail.com>
Date: Sat Jul 11 20:34:17 2020 +1000

Cleanup: remove unused function

commit 651db1b26fa7da3cee4683b10e40f3ef78ae445a
Author: Campbell Barton <ideasman42@gmail.com>
Date: Sat Jul 11 15:10:05 2020 +1000

Cleanup: spelling

commit 020e0f11ff547f1547fecfdc4765e2e1092a4e2c
Author: Campbell Barton <ideasman42@gmail.com>
Date: Sat Jul 11 14:50:47 2020 +1000

Docs: remove reference to PYTHONHOME

This is no longer used by default, wh

Commit Details:

Full Hash: 49a15ac05a8a60ab5eb00c736de2b23db8ead469
Parent Commit: cd9b380
Lines Changed: +18783, -15784

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