Blender Git Loki

Git Commits -> Revision 452d43b

October 24, 2016, 10:34 (GMT)
Fix T49827L Crash linking material while in Material viewport shading mode

Material linking might and does change the way how drawObject is calculated
but does not tag drawObject for recalculation in any way.

Now use dependency graph to tag draw object for reclaculation. Currently do
this using OB_RECALC_DATA taq since tagging is not very granular yet. In the
future we can introduce ore granular tagging in the new dependency graph
easily.

Simple and safe for 2.78a.

Commit Details:

Full Hash: 452d43b1c8c53d1aee5373501fe62f02e3b3376d
Parent Commit: 602b2db
Lines Changed: +1, -1

1 Modified Path:

/source/blender/editors/object/object_relations.c (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021