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Git Commits -> Revision 4260823

June 8, 2021, 20:09 (GMT)
EEVEE: GPencil: Finish geometry support

This port the facing "flat" normal trick used by the gpencil engine
to EEVEE as well as the thickness mode.

The objects parameters are passed via the objectInfos UBO to avoid
much boiler plate code. However if this UBO grows too much we might have
to split it.

The normal trick for planar surfaces is quite simple to port to the
vertex shader even if it is less efficient.
However to compute it we need the objects bounds. This is passed as a
scale only through the orco factors. This will needs a bit of cleaning
at some points, with boundbox computed at object level.

Commit Details:

Full Hash: 4260823e1e7bc1accc8b51cc7292bf6f50992f93
Parent Commit: 89a002c
Lines Changed: +84, -18

12 Modified Paths:

/source/blender/draw/engines/eevee/eevee_shader.cc (+4, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_gpencil_vert.glsl (+2, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_lib.glsl (+3, -0) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.h (+0, -3) (Diff)
/source/blender/draw/intern/draw_manager.h (+2, -0) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+23, -0) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+11, -3) (Diff)
/source/blender/draw/intern/shaders/common_gpencil_lib.glsl (+28, -4) (Diff)
/source/blender/draw/intern/shaders/common_obinfos_lib.glsl (+5, -0) (Diff)
/source/blender/draw/intern/shaders/common_view_lib.glsl (+2, -0) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl (+1, -1) (Diff)
/source/blender/makesdna/DNA_gpencil_types.h (+3, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021