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Git Commits -> Revision 3a29c19

Revision 3a29c19 by Clément Foucault (master)
March 2, 2021, 17:00 (GMT)
EEVEE: Fix incorrect volumetric light shadowing

The shadowing was computed on the light distance squared,
leaking to much light since it was integrating the extinction behind
the ligth itself.

Also bump the maximum shadow max step to the actual UI values. Otherwise
we get shadowing under evaluated because `dd` is too small.

Commit Details:

Full Hash: 3a29c19b2bffdd664981543c2f68151a6520b48b
Parent Commit: 3d7a00b
Lines Changed: +4, -4

1 Modified Path:

/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl (+4, -4) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021