Blender Git Loki

Git Commits -> Revision 0e6d17e

August 17, 2019, 12:48 (GMT)
Workbench: Remove object_id and optimize material hash generation

This greatly reduce shgroup count when rendering with outlines.
In my testcase (30K suzanes with random instancing, 5 materials) it went
from 27 to 39 fps (playback performance, no update).

Commit Details:

Full Hash: 0e6d17edfeb9ede447b5bbe9e84fbb4c48175ac9
Parent Commit: f3a1080
Lines Changed: +85, -132

Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021