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Blender Git Statistics -> Developers -> pablodp606

Pablo Dobarro (pablodp606)

Total Commits : 629
Master Commits : 490
Branch Commits : 139
First Commit : January 23, 2019
Latest Commit : November 25, 2020 (Yesterday)

Commits by Month

DateNumber of Commits
November, 202024
October, 202051
September, 202032
August, 202047
July, 202033
June, 202031
May, 202026
April, 202026
March, 202061
February, 202028
January, 202017
December, 20199
November, 201926
October, 201942
September, 201953
August, 201924
July, 201917
June, 201916
May, 201914
April, 201930
March, 201921
February, 20190
January, 20191

Commit Distribution

PathNumber of Commits

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit
Modified1 8082.9

Code Changes

ActionTotalPer Commit
Lines Added37 77667.2
Lines Removed9 22716.4

Latest commits Feed

Revision 05c4efc by Pablo Dobarro (master)
15 hours 31 min ago
Fix Edit Face Set operator not being cancelled when the cursor is not over the mesh

If the cursor is not over the mesh, the operator was still using the
last Face Set ID updated by the drawing cursor code when the cursor was
over the mesh.

This now cancels the operator instead of modifying a Face Set that will
look random to the user.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9545
Revision 8b9b3d9 by Pablo Dobarro (master)
15 hours 32 min ago
Rename use paint symmetry to use mesh symmetry in quadriflow

The original name was chosen because symmetry was a property of
the Paint struct. Now symmetry is a property of meshes, which
also makes the name of the property easier to understand.

Reviewed By: sergey, dbystedt

Differential Revision: https://developer.blender.org/D9618
Revision c850ce9 by Pablo Dobarro (master)
November 20, 2020, 17:02 (GMT)
Fix wireframe opacity creating artifacts on sculpt overlay edges

When lowering the wireframe opacity with sculpt overlays enabled, the
wireframe overlay was creating white artifacts along the edges.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D9607
Revision 4b55abc by Pablo Dobarro / Clment Foucault (master)
November 18, 2020, 11:20 (GMT)
Fix T82586: Sculpt normals not updating with EEVEE enabled

The root cause of this bug is that the function that updates the PBVH
normals is drw_sculpt_generate_calls. As now both the overlays and
mesh can be drawn without using pbvh drawing, the normals were not
updating. This patch forces a normals updates also in the no PBVH
drawing code path of the overlays. This was affecting both shading and
sculpt surface sampling in both flat and smooth shading modes.

Having the sculpt normals being updated by the drawing code is a wrong
design which also causes other issues like:

Brushes that sample the surface and do multiple stroke steps between

redraws will sample invalid normals, creating artifacts during the
stroke clearly visible in some brushes.

Brushes that do not need to sample the surface update the normals on

each redraw. This affects performance a lot as in some cases, updating the
normals takes more time than doing the brush deformation. If flat shading
is being used, this is only necessary to do once after the stroke ends.

Reviewed By: fclem
Differential Revision: https://developer.blender.org/D9535
Revision 3e325c3 by Pablo Dobarro (master)
November 17, 2020, 22:10 (GMT)
Merge branch 'blender-v2.91-release'
Revision e580c18 by Pablo Dobarro (master)
November 17, 2020, 22:01 (GMT)
Fix T82542: Boundary brush crash with dyntopo

This brush needs to be disabled for dyntopo as it stores its custom data
and deforms from original coordiantes.

Reviewed By: sergey

Maniphest Tasks: T82542

Differential Revision: https://developer.blender.org/D9516
Revision 6faba2d by Pablo Dobarro (master)
November 9, 2020, 20:18 (GMT)
Merge branch 'blender-v2.91-release'
Revision f923b6f by Pablo Dobarro (master)
November 9, 2020, 20:17 (GMT)
Fix assert in the sculpt pen tilt code

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D9422
Revision 850f945 by Pablo Dobarro (master)
November 9, 2020, 20:15 (GMT)
Fix wrong DNA flag for hide face sets

It was using the same flag as SCULPT_DYNTOPO_DETAIL_MANUAL

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9484
Revision 17dec47 by Pablo Dobarro / Joseph Eagar (temp_bmesh_multires)
November 7, 2020, 10:52 (GMT)
Fix Dyntopo detail size preview orientation not matching the cursor

Used the sampled cursor normal when available instead of the raycast face normal.
This makes the preview match the previous orientation of the cursor.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9460

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020