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Blender Git Statistics -> Branches -> soc-2019-openxr

"Soc-2019-openxr" branch

Total commits : 188
Total committers : 3
First Commit : May 27, 2019
Latest Commit : August 24, 2019 (Today)

Commits by Month

DateNumber of Commits
August, 201952
July, 201952
June, 201976
May, 20198


AuthorNumber of Commits
Julian Eisel184
Julian Eisel2

Popular Files

FilenameTotal Edits

Latest commits Feed

10 hours 16 min ago
Add Oculus to the list of known runtimes

With this, all currently available runtimes are in the runtime map. So
removing the TODO comment.
10 hours 20 min ago
Cleanup: Refactor (hacky) swapchain image submission

Code now assumes that the view-draw callback left the OpenGL state for
ongoing use by Ghost-XR. So the state doesn't have to be set by the
swapchain image submission and thus it we don't need to pass the Ghost
OpenGL context to it in a hacky way.
Also, rename drawViewEnd (to submitToSwapchain) and remove
10 hours 35 min ago
Fix warning in release builds
10 hours 36 min ago
Own FBO for VR viewport to get previous changes to work
13 hours 38 min ago
Avoid OpenGL context deactivation, just to reactivate it immediately
14 hours 6 min ago
Remove hack to resize the usable default framebuffer region
14 hours 16 min ago
Remove blitting from default framebuffer
14 hours 44 min ago
Add Monado to the list of known runtimes
20 hours 0 min ago
Merge branch 'master' into soc-2019-openxr
20 hours 5 min ago
Avoid redundant framebuffer resize and offscreen texture drawing
20 hours 51 min ago
Cleanup: Add comments
1 day and 14 hours ago
Address and remove some TODOs marked in code
1 day and 14 hours ago
Cleanup: Unused functions, add comments, sync to master
August 22, 2019, 11:33 (GMT)
Improve batch file text for starting Blender with Oculus support
August 21, 2019, 18:58 (GMT)
Don't create a DirectX swap-chain

We only render offscreen anyway. There's no point in creating a
swap-chain. This simplifies things quite a bit.
August 21, 2019, 18:40 (GMT)
DirectX: Create an own render-target, don't use swapchain for blitting
Revision 2c77f2d by Julian Eisel (soc-2019-openxr)
August 21, 2019, 18:36 (GMT)
Remove GHOST API functions for OpenGL offscreen blitting

These were previously used to blit from a offscreen (non-OpenGL)
context, into an onscreen one. We do this differently, and only within
GHOST_XrGraphicsBinding now, so this can be removed.
August 21, 2019, 17:44 (GMT)
Refactor OpenGL/DirectX resource sharing for multiple shared resources

Rather than max. one shared resource per DirectX context, code can now
request a handle for a shared resource and ask the DirectX context to do
operations on that.
August 21, 2019, 11:24 (GMT)
Fix missing CMake hint for OpenXR SDK path on linux
August 20, 2019, 14:30 (GMT)
Windows/deps: Add/fix openxr_sdk dependency

There were a few typos here and there, and the openxr_sdk does not respect the cflags we give it hence a patch was added to work around this undesirable behaviour.

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2019