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Blender Git Statistics -> Branches -> soc-2013-bge

"Soc-2013-bge" branch

Total commits : 54
Total committers : 2
First Commit : June 12, 2013
Latest Commit : October 13, 2013


Commits by Month

DateNumber of Commits
October, 20131
September, 201314
August, 20130
July, 201316
June, 201323

Committers

AuthorNumber of Commits
Daniel Stokes53
Campbell Barton1

Popular Files

FilenameTotal Edits
object.c23
BKE_object.h10
object.py7
readfile.c7
rna_object.c7
DNA_object_types.h7
drawobject.c6
BL_BlenderDataConversion.cpp6
KX_GameObject.cpp6
properties_object.py5

Latest commits Feed

October 13, 2013, 20:59 (GMT)
Merged revisions 60248-60717 from trunk/blender
September 22, 2013, 00:52 (GMT)
Making the level of detail UI only available while the renderer is set to "Blender Game" since it does not help the viewport other than as a preview for the game engine.
September 21, 2013, 07:18 (GMT)
Fixing a crash that occurred when duplicating an object with no levels of detail.
September 21, 2013, 06:39 (GMT)
Merged revision(s) 59972-60247 from trunk/blender
September 20, 2013, 00:41 (GMT)
Fixing up file loading so that objects with levels of details properly have their levels of details brought with them when linked or appended.
September 14, 2013, 01:40 (GMT)
Moving some code out of rna_object.c to object.c for updating the level of detail distance.
September 14, 2013, 01:29 (GMT)
Using NC_OBJECT|ND_LOD for notifications instead of NC_LOD.
September 14, 2013, 00:32 (GMT)
Simplifying the usage of BKE_object_lod_meshob_get and BKE_object_lod_matob_get, and cleaning up the code lod code in object.c.

The level of detail data now uses a bitfield for flags such as use_mesh and use_mat. The few files out there currently using levels of detail will need to renable those options.
September 14, 2013, 00:01 (GMT)
Expanding abbreviations used in some level of detail operator names.
September 14, 2013, 00:00 (GMT)
Removing the need to have a LodLevel for every object by adding a few checks for special cases.
September 13, 2013, 23:58 (GMT)
Changing the label for "Setup Level of Details By Name" to "Setup Levels of Detail By Name"
September 13, 2013, 23:13 (GMT)
Rewriting copy_object_lod to use BLI_duplicatelist.
September 13, 2013, 23:07 (GMT)
Renaming BKE_object_lod_check to BKE_object_lod_is_usable to make what is being checked more clear.
September 10, 2013, 02:17 (GMT)
Moving the definition for KX_GameObject::AddLodMesh from the header file to the source file.
September 10, 2013, 00:27 (GMT)
Merged revisions 58706-59971 from trunk/blender
July 31, 2013, 05:42 (GMT)
Moved the level of detail update after culling, and only doing the update for objects that have not been culled.
July 31, 2013, 05:33 (GMT)
Code cleanup. Removing dead code, adding comments, improving code readability, etc.
July 29, 2013, 04:52 (GMT)
Merged revisions 58516-58705 from trunk/blender
July 23, 2013, 00:56 (GMT)
Merged revisions 57983-58515 from trunk/blender
July 12, 2013, 20:49 (GMT)
Increasing the default distance between levels of detail from 10 to 25.

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Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2019