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Git Commits -> Revision e9e08a1

Revision e9e08a1 by Daniel Stokes (master)
December 18, 2013, 01:03 (GMT)
Game Engine: Level of detail support and tools

Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.

Reviewed By: moguri, nexyon, brecht

Differential Revision: https://developer.blender.org/D109

Commit Details:

Full Hash: e9e08a1d12594eab0e341049fc252ff8578e9333
Parent Commit: 173f7a3
Lines Changed: +690, -6

1 Added Path:

/source/blender/editors/object/object_lod.c (+102, -0) (View)

24 Modified Paths:

/release/scripts/startup/bl_operators/object.py (+151, -0) (Diff)
/release/scripts/startup/bl_ui/properties_object.py (+44, -1) (Diff)
/source/blender/blenkernel/BKE_object.h (+8, -0) (Diff)
/source/blender/blenkernel/intern/material.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/object.c (+154, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+19, -0) (Diff)
/source/blender/blenloader/intern/writefile.c (+2, -0) (Diff)
/source/blender/editors/object/CMakeLists.txt (+1, -0) (Diff)
/source/blender/editors/object/object_intern.h (+4, -0) (Diff)
/source/blender/editors/object/object_ops.c (+3, -0) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/space_view3d.c (+1, -0) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+24, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+2, -0) (Diff)
/source/blender/makesdna/DNA_object_types.h (+16, -0) (Diff)
/source/blender/makesrna/intern/rna_object.c (+49, -0) (Diff)
/source/blender/windowmanager/WM_types.h (+1, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+28, -2) (Diff)
/source/gameengine/Ketsji/KX_Dome.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+39, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+18, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+13, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+3, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021