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Git Commits -> Revision 3a4c307

Revision 3a4c307 by Mitchell Stokes (master)
July 28, 2016, 02:00 (GMT)
Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods

This mostly affects physics panels. Any engines relying on
RenderEngine.use_game_engine flag to show/hide panels will need to be
updated. The COMPAT_ENGINES technique is how we usually deal with this.
One issue with use_game_engine is that I cannot find a way to set it; it
appears only the BGE can set it. This means (without this commit)
external RenderEngines cannot get rid of the default physics panels.

The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky
and we should look into removing its usage where possible.

Commit Details:

Full Hash: 3a4c307652e7e58aace0384d7306b28b7626a1d9
Parent Commit: a27acef
Lines Changed: +72, -31

11 Modified Paths:

/release/scripts/startup/bl_ui/properties_game.py (+1, -1) (Diff)
/release/scripts/startup/bl_ui/properties_physics_cloth.py (+7, -1) (Diff)
/release/scripts/startup/bl_ui/properties_physics_common.py (+2, -1) (Diff)
/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py (+18, -9) (Diff)
/release/scripts/startup/bl_ui/properties_physics_field.py (+5, -3) (Diff)
/release/scripts/startup/bl_ui/properties_physics_fluid.py (+8, -4) (Diff)
/release/scripts/startup/bl_ui/properties_physics_rigidbody.py (+6, -3) (Diff)
/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py (+2, -1) (Diff)
/release/scripts/startup/bl_ui/properties_physics_smoke.py (+13, -5) (Diff)
/release/scripts/startup/bl_ui/properties_physics_softbody.py (+8, -1) (Diff)
/release/scripts/startup/bl_ui/properties_world.py (+2, -2) (Diff)
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