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Git Commits -> Revision 108594d

August 3, 2018, 15:22 (GMT)
Cycles: Light tree: energy and light picking fixes

When calculating the energy for a light source I previously returned
zero energy if is_constant_emission() returned false. This has now
been changed so it uses an emission of (1,1,1) instead.

The normal that is used for light picking for the BSDF approximation
in the importance calculations now takes into consideration if the
point is on glass, a reflective or transmissive surface. The position
and normal used for light picking is now stored in the ShaderData struct.

Commit Details:

Full Hash: 108594d8c844edb09afdac1a355f0b6d99cb80db
Parent Commit: 84fec21
Lines Changed: +107, -62

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2019