http://www.miikahweb.com/feed.php MiikaHweb - Blender Commits By Pablovazquez http://www.miikahweb.com/ MiikaHweb - Blender Commits By Pablovazquez fi Tue, 15 Jun 21 10:38:17 +0000 MiikaHweb RSS contact at miikahweb.com <![CDATA[[3ef0169] master: UI: Colors for Texture/Material node sockets and small tweaks...]]> http://www.miikahweb.com/en/blender/git-logs/commit/3ef01692c8f068ccc083dd3d6a49ed055fe7224b 3ef0169
Branches : master
Author : Pablo Vazquez (pablovazquez)
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UI: Colors for Texture/Material node sockets and small tweaks

* Set colors for the new texture and material sockets
* Material uses the same color used for shading icons
* Texture uses a plum color desaturated enough to not be confused with Vector's violet
* Image socket adjusted to be closer to Texture sockets but darker
* Integer socket toned down in saturation to not stand out so much
(and be closer to float sockets which are gray)

Making this change now during bcon1 to gather feedback from the community,
and because Geometry Nodes needs to use the new texture/material sockets.

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Wed, 12 May 2021 16:00:03 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/3ef01692c8f068ccc083dd3d6a49ed055fe7224bPablo Vazquez
<![CDATA[[b7afb8e] master: Merge branch 'blender-v2.93-release']]> http://www.miikahweb.com/en/blender/git-logs/commit/b7afb8ea7001e2717f8d3ab38ec2b13f9fdf4587 b7afb8e
Branches : master
Author : Pablo Vazquez (pablovazquez)
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Merge branch 'blender-v2.93-release'

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Sat, 08 May 2021 23:52:33 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/b7afb8ea7001e2717f8d3ab38ec2b13f9fdf4587Pablo Vazquez
<![CDATA[[3c7b80a] master: GPencil: Sort Line Art modifier alphabetically]]> http://www.miikahweb.com/en/blender/git-logs/commit/3c7b80ae2ca6d85d957aa44be94933c71afb6d5e 3c7b80a
Branches : master
Author : Pablo Vazquez (pablovazquez)
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GPencil: Sort Line Art modifier alphabetically

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Sat, 08 May 2021 23:52:00 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/3c7b80ae2ca6d85d957aa44be94933c71afb6d5ePablo Vazquez
<![CDATA[[1325e95] master: GPencil: Name Scene Line Art objects "Line Art"]]> http://www.miikahweb.com/en/blender/git-logs/commit/1325e95ad566d20d3432de3c9665a5448953ed14 1325e95
Branches : master
Author : Pablo Vazquez (pablovazquez)
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GPencil: Name Scene Line Art objects "Line Art"

Matching Object and Collection line art type objects.

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Sat, 08 May 2021 23:51:43 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/1325e95ad566d20d3432de3c9665a5448953ed14Pablo Vazquez
<![CDATA[[9c509a7] master: UI: Display indicator in the 3D Viewport when Clipping Region...]]> http://www.miikahweb.com/en/blender/git-logs/commit/9c509a721949b7baae1a66b5775f44d52a5ef4c0 9c509a7
Branches : master
Author : Pablo Vazquez (pablovazquez)
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UI: Display indicator in the 3D Viewport when Clipping Region is on

Small addition inspired by [this tweet](https://twitter.com/Vorundor/status/1390645286624763909) of a user in a situation I also saw myself in the past.

Showing "(Clipped)" next to the view name in the `Text Info` overlay fits well since it's a per-viewport setting.

{F10059921, size=full}

While on Local view:
{F10059925, size=full}

Multiple viewports:
{F10059946, size=full}

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D11193

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Fri, 07 May 2021 15:17:29 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/9c509a721949b7baae1a66b5775f44d52a5ef4c0Pablo Vazquez
<![CDATA[[8f04ddb] master: Node Editor: Show frame label only when a label is set]]> http://www.miikahweb.com/en/blender/git-logs/commit/8f04ddbbc62631db4802ded6c26366c400361335 8f04ddb
Branches : master
Author : Pablo Vazquez (pablovazquez)
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Node Editor: Show frame label only when a label is set

Avoids having frames with the word "Frame" on top, resulting in less visual noise.
(users were working this around by adding a space as label name).

Differential Revision: D11193

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Fri, 07 May 2021 15:12:39 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/8f04ddbbc62631db4802ded6c26366c400361335Pablo Vazquez
<![CDATA[[68c31c4] master: UI: Title case for Proxy Setup and fix typo]]> http://www.miikahweb.com/en/blender/git-logs/commit/68c31c41e52caa1ac5b527f835b16f8e298dfd86 68c31c4
Branches : master
Author : Pablo Vazquez (pablovazquez)
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UI: Title case for Proxy Setup and fix typo

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Sun, 21 Mar 2021 17:40:38 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/68c31c41e52caa1ac5b527f835b16f8e298dfd86Pablo Vazquez
<![CDATA[[01f028a] master: Theme: Use curved noodles in the nodes editor.]]> http://www.miikahweb.com/en/blender/git-logs/commit/01f028a677e27cb68ea499c7899f7c7ba1bd9426 01f028a
Branches : master
Author : Pablo Vazquez (pablovazquez)
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Theme: Use curved noodles in the nodes editor.

Curved noodles increase readability especially in nodes with multiple input sockets.

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Sat, 20 Mar 2021 00:12:49 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/01f028a677e27cb68ea499c7899f7c7ba1bd9426Pablo Vazquez
<![CDATA[[bae4d00] master: UI: Use gray color for float sockets in nodes]]> http://www.miikahweb.com/en/blender/git-logs/commit/bae4d00e2a33e255b33b59dbd273d56f3d796f0f bae4d00
Branches : master
Author : Pablo Vazquez (pablovazquez)
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UI: Use gray color for float sockets in nodes

The shade is too close to RGBA sockets.

Related to T82689

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Wed, 13 Jan 2021 16:17:54 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/bae4d00e2a33e255b33b59dbd273d56f3d796f0fPablo Vazquez
<![CDATA[[ac7694a] master: UI: Update theme to match Shader nodes category color with...]]> http://www.miikahweb.com/en/blender/git-logs/commit/ac7694aee05047750f955ee2fb0d62942392f6c0 ac7694a
Branches : master
Author : Pablo Vazquez (pablovazquez)
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UI: Update theme to match Shader nodes category color with socket color

The change to match socket color and category was already done, but it was missing
versioning code to update the theme on load.

Fixes T83500 (already closed as invalid, but this would solve the non-matching colors)

Reviewed by Hans Goudey (HooglyBoogly)

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Wed, 09 Dec 2020 20:09:37 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/ac7694aee05047750f955ee2fb0d62942392f6c0Pablo Vazquez
<![CDATA[[82e4010] master: UI: Fix Node Groups color in Geometry Nodes]]> http://www.miikahweb.com/en/blender/git-logs/commit/82e401031fd12962cdf61e5334197aa013f65ec9 82e4010
Branches : master
Author : Pablo Vazquez (pablovazquez)
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UI: Fix Node Groups color in Geometry Nodes

Node Groups didn't have a category assigned so they looked like inputs (red)
instead of the Node Group theme color (green by default).

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Thu, 03 Dec 2020 19:21:09 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/82e401031fd12962cdf61e5334197aa013f65ec9Pablo Vazquez
<![CDATA[[8268b98] master: Theme: update shader node color to match socket color]]> http://www.miikahweb.com/en/blender/git-logs/commit/8268b9827a4f344e1a9414a7fb33e02ccaed95c1 8268b98
Branches : master
Author : Pablo Vazquez (pablovazquez)
Committed By : Jacques Lucke (JacquesLucke)
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Theme: update shader node color to match socket color

Reviewed by Brecht

Ref T82689.

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Wed, 02 Dec 2020 14:38:47 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/8268b9827a4f344e1a9414a7fb33e02ccaed95c1Pablo Vazquez
<![CDATA[[96e131f] master: UI: update node socket colors]]> http://www.miikahweb.com/en/blender/git-logs/commit/96e131f246fe2760b559db827278e9e95de2de9e 96e131f
Branches : master
Author : Pablo Vazquez (pablovazquez)
Committed By : Jacques Lucke (JacquesLucke)
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UI: update node socket colors

Note: This also changes the Shader socket color, to match "Shading" in the Outliner.

Theme update for shader nodes will be committed separately.

Ref T82689.

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Wed, 02 Dec 2020 14:38:47 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/96e131f246fe2760b559db827278e9e95de2de9ePablo Vazquez
<![CDATA[[683041f] geometry-nodes: Theme: Update shader node color to match socket color]]> http://www.miikahweb.com/en/blender/git-logs/commit/683041fd488d06721e2169e2134c7dacd6bb80f6 683041f
Branches : geometry-nodes, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup
Author : Pablo Vazquez (pablovazquez)
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Theme: Update shader node color to match socket color

Related to T82689

Reviewed by Brecht

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Fri, 27 Nov 2020 18:25:44 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/683041fd488d06721e2169e2134c7dacd6bb80f6Pablo Vazquez
<![CDATA[[39ee0a5] geometry-nodes: UI: Update node socket colors]]> http://www.miikahweb.com/en/blender/git-logs/commit/39ee0a5484af686e8c1aa8ff605339b083dd299c 39ee0a5
Branches : geometry-nodes, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup
Author : Pablo Vazquez (pablovazquez)
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UI: Update node socket colors

Note: This also changes the Shader socket color, to match "Shading" in the Outliner.

Theme update for shader nodes will be committed separately.

Related to T82689

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Fri, 27 Nov 2020 18:07:50 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/39ee0a5484af686e8c1aa8ff605339b083dd299cPablo Vazquez
<![CDATA[[43ceb0f] master: UI: avoid using "loc/rot", use full words instead.]]> http://www.miikahweb.com/en/blender/git-logs/commit/43ceb0f0475e7d9a4095ae0675dd976d03a83cfe 43ceb0f
Branches : master
Author : Pablo Vazquez (pablovazquez)
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UI: avoid using "loc/rot", use full words instead.

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Wed, 04 Nov 2020 13:27:18 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/43ceb0f0475e7d9a4095ae0675dd976d03a83cfePablo Vazquez
<![CDATA[[ea4d28a] master: UI: In-line layout for Empty Image Transparency]]> http://www.miikahweb.com/en/blender/git-logs/commit/ea4d28aea0343afbd9b1cddc9fc20679f234945e ea4d28a
Branches : master
Author : Pablo Vazquez (pablovazquez)
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UI: In-line layout for Empty Image Transparency

No need for a sub-panel with a single property (same as mesh
normals auto-smooth, camera passepartout, etc).

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Mon, 19 Oct 2020 22:48:11 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/ea4d28aea0343afbd9b1cddc9fc20679f234945ePablo Vazquez
<![CDATA[[31108f9] master: UI: Sort "Volume to Mesh" and "Mesh to Volume" in alphabetical...]]> http://www.miikahweb.com/en/blender/git-logs/commit/31108f93597adc3a01058cbd7154b274b2402fdd 31108f9
Branches : master
Author : Pablo Vazquez (pablovazquez)
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UI: Sort "Volume to Mesh" and "Mesh to Volume" in alphabetical order

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Mon, 19 Oct 2020 22:12:45 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/31108f93597adc3a01058cbd7154b274b2402fddPablo Vazquez
<![CDATA[[4ee1332] master: Fix T79615: UI: icons and widget emboss look different from...]]> http://www.miikahweb.com/en/blender/git-logs/commit/4ee1332bdfff531fc54d3725a1ce008682ee772e 4ee1332
Branches : master
Author : Pablo Vazquez (pablovazquez)
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Fix T79615: UI: icons and widget emboss look different from earlier versions

Both the default theme and Blender Light have been updated.

Blender Light also includes automatically generated colors based on the
default theme that were not set previously.

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Thu, 08 Oct 2020 14:17:31 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/4ee1332bdfff531fc54d3725a1ce008682ee772ePablo Vazquez
<![CDATA[[8f4f927] master: UI: Aesthetic tweaks to Select All by Type operator]]> http://www.miikahweb.com/en/blender/git-logs/commit/8f4f9275cea6602e74eecf7e9a88c101f9cc5245 8f4f927
Branches : master
Author : Pablo Vazquez (pablovazquez)
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UI: Aesthetic tweaks to Select All by Type operator

* Match menu items with Add Menu (order and naming e.g. Font -> Text)
* Use Icons
* Remove ellipsis from the name (policy is to use `...` only when triggering a window/popup)

No functional changes.

Thanks @HooglyBoogly for the help!

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Tue, 08 Sep 2020 14:30:29 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/8f4f9275cea6602e74eecf7e9a88c101f9cc5245Pablo Vazquez