http://www.miikahweb.com/feed.php MiikaHweb - Blender Commits By Mateosss http://www.miikahweb.com/ MiikaHweb - Blender Commits By Mateosss fi Mon, 25 Oct 21 15:51:19 +0000 MiikaHweb RSS contact at miikahweb.com <![CDATA[[23f5407] master: BGE: Added getActionName() function to KX_GameObject()]]> http://www.miikahweb.com/en/blender/git-logs/commit/23f54076db6d241af2a8f9404ab5f5b8072a4db0 23f5407
Branches : master
Author : Mateo de Mayo (mateosss)
Committed By : Porteries Tristan (panzergame)
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BGE: Added getActionName() function to KX_GameObject()

It works similar to getActionFrame(), you have to give a layer or not (for layer 0) as the argument and it returns the name of the animation that the object is currently playing.

Example:

```
import bge
own = bge.logic.getCurrentController().owner
own.playAction("SomeAction",0,20)
print(own.getActionName())
```
>> SomeAction

Here is an example file, just open the blend file with the terminal opened
and press P, you can see how the current animation is being printed:
{F217484}

Reviewers: moguri, hg1, panzergame, campbellbarton

Reviewed By: panzergame

Subscribers: campbellbarton, hg1, #game_engine

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1443

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7 Paths Changed]]>
Mon, 03 Aug 2015 22:10:33 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/23f54076db6d241af2a8f9404ab5f5b8072a4db0Mateo de Mayo