http://www.miikahweb.com/feed.php MiikaHweb - Blender Commits By Forest http://www.miikahweb.com/ MiikaHweb - Blender Commits By Forest fi Wed, 27 Oct 21 01:22:02 +0000 MiikaHweb RSS contact at miikahweb.com <![CDATA[[e9ab60e] soc-2021-simulation-display: Fix: incorrect force vector locations]]> http://www.miikahweb.com/en/blender/git-logs/commit/e9ab60e092bf76674d52aac4c33c90f2d8c54c01 e9ab60e
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Fix: incorrect force vector locations

While taking the weighted average of vector locations, the net normal
force was being used as the denominator. The correct value to use is
the sum of the magnitudes of all normal forces in the timestep.

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Thu, 16 Sep 2021 13:54:41 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/e9ab60e092bf76674d52aac4c33c90f2d8c54c01Soumya Pochiraju
<![CDATA[[eef2698] soc-2021-simulation-display: Fix error while freeing non primitive collisions shape mesh...]]> http://www.miikahweb.com/en/blender/git-logs/commit/eef2698182eb323bbda10e2496c7e0d6909138c3 eef2698
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Fix error while freeing non primitive collisions shape mesh in rigidbody

The function name was changed in master and caused an error during merge
Now it uses a different function to clear the geometry

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Tue, 14 Sep 2021 10:56:38 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/eef2698182eb323bbda10e2496c7e0d6909138c3Soumya Pochiraju
<![CDATA[[dacfa8f] soc-2021-simulation-display: Merge branch 'master' into soc-2021-simulation-display]]> http://www.miikahweb.com/en/blender/git-logs/commit/dacfa8fb23f01952105130026116e8400ca7d974 dacfa8f
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Merge branch 'master' into soc-2021-simulation-display

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Tue, 14 Sep 2021 10:54:18 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/dacfa8fb23f01952105130026116e8400ca7d974Soumya Pochiraju
<![CDATA[[3cb9c6e] soc-2021-simulation-display: make format]]> http://www.miikahweb.com/en/blender/git-logs/commit/3cb9c6efad76876b6829ac8fc517e6958f23cd32 3cb9c6e
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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make format

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Tue, 14 Sep 2021 09:08:06 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/3cb9c6efad76876b6829ac8fc517e6958f23cd32Soumya Pochiraju
<![CDATA[[b31083a] soc-2021-simulation-display: Constraints: visualisation works with kinematic objects]]> http://www.miikahweb.com/en/blender/git-logs/commit/b31083a0085fbcfacdf553cdfe5a5d5d14dbde06 b31083a
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Constraints: visualisation works with kinematic objects

Used the transforms obtained from bullet instead of creating them using
rigidbody/ object data, which only worked for active rigidbodies

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Tue, 14 Sep 2021 09:01:40 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/b31083a0085fbcfacdf553cdfe5a5d5d14dbde06Soumya Pochiraju
<![CDATA[[d7dc751] soc-2021-simulation-display: Fix memory leak in non primitive collision shape]]> http://www.miikahweb.com/en/blender/git-logs/commit/d7dc751a9426a5bce0c4f50b62bed47bd1da85c5 d7dc751
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Fix memory leak in non primitive collision shape

- The previous commit didn't fix the leak as the mesh data was not being freed every draw call
- Now the mesh is generated during evaluation along with the physics shape.
- The collisions shape draw data mesh is stored in the shared struct, along with the physics references

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Sat, 11 Sep 2021 06:27:40 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/d7dc751a9426a5bce0c4f50b62bed47bd1da85c5Soumya Pochiraju
<![CDATA[[12e5b94] soc-2021-simulation-display: Fix: Memory leak in non primitive collision shape drawing functions...]]> http://www.miikahweb.com/en/blender/git-logs/commit/12e5b9420ee7c5304aba7e94904ea785b47857b3 12e5b94
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Fix: Memory leak in non primitive collision shape drawing functions

The ojects containing the non primitive collision shape meshes are stored in
a GSet along with other draw cache shapes and the meshes are freed using these
object pointers

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Wed, 01 Sep 2021 13:22:35 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/12e5b9420ee7c5304aba7e94904ea785b47857b3Soumya Pochiraju
<![CDATA[[cfaaf58] soc-2021-simulation-display: Cleanup: Forces]]> http://www.miikahweb.com/en/blender/git-logs/commit/cfaaf58023ad7d8f0f6266b858efafcc17989dcc cfaaf58
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Cleanup: Forces

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Wed, 18 Aug 2021 19:47:08 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/cfaaf58023ad7d8f0f6266b858efafcc17989dccSoumya Pochiraju
<![CDATA[[d4f44e6] soc-2021-simulation-display: Fix: Incorrect acceleration. Store velocities of only the last...]]> http://www.miikahweb.com/en/blender/git-logs/commit/d4f44e67c4da36138f17a7bc16e9af45f59d854d d4f44e6
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Fix: Incorrect acceleration. Store velocities of only the last substep, subtract previous velocity from current

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Wed, 18 Aug 2021 18:17:53 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/d4f44e67c4da36138f17a7bc16e9af45f59d854dSoumya Pochiraju
<![CDATA[[b4aafcc] soc-2021-simulation-display: Cleanup: Constraints and panels]]> http://www.miikahweb.com/en/blender/git-logs/commit/b4aafcc3686d414c8f603db4df935aa0fcd654dd b4aafcc
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Cleanup: Constraints and panels

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Wed, 18 Aug 2021 17:34:29 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/b4aafcc3686d414c8f603db4df935aa0fcd654ddSoumya Pochiraju
<![CDATA[[e53880a] soc-2021-simulation-display: Constraints:Added functions to get transforms from bullet.]]> http://www.miikahweb.com/en/blender/git-logs/commit/e53880a122d868c4b291ead2950bc53ad6ed56a0 e53880a
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Constraints:Added functions to get transforms from bullet.
- These should be used in the constraint visualisation functions so that they can be drawn for kinematic objects as well

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Wed, 18 Aug 2021 10:28:16 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/e53880a122d868c4b291ead2950bc53ad6ed56a0Soumya Pochiraju
<![CDATA[[c79955f] soc-2021-simulation-display: Fix: Error while storing effectors forces, upto 3 effectors...]]> http://www.miikahweb.com/en/blender/git-logs/commit/c79955fd288ba29730275babd94f850726701dc5 c79955f
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Fix: Error while storing effectors forces, upto 3 effectors' forces can be stored now.

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Wed, 18 Aug 2021 07:27:35 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/c79955fd288ba29730275babd94f850726701dc5Soumya Pochiraju
<![CDATA[[8be22e2] soc-2021-simulation-display: Fix: Memory issue in store_convex_hull_draw_data: delete the...]]> http://www.miikahweb.com/en/blender/git-logs/commit/8be22e2ef1839dc4561e5c81e83d06bb95a181fa 8be22e2
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Fix: Memory issue in store_convex_hull_draw_data: delete the convex hull computer.

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Wed, 18 Aug 2021 04:44:43 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/8be22e2ef1839dc4561e5c81e83d06bb95a181faSoumya Pochiraju
<![CDATA[[e789dd4] soc-2021-simulation-display: Cleanup: collision display: faces of box, cone and cylinder]]> http://www.miikahweb.com/en/blender/git-logs/commit/e789dd4d4c13b799323070c4f48fc8ea7e359e88 e789dd4
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Cleanup: collision display: faces of box, cone and cylinder

-Moved code for checking for faces of cone and cylinder to same function as the box
-Cached colliding faces
-Removed unneccesary shader files and used GPU batches instead, for drawing faces

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Tue, 17 Aug 2021 06:27:31 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/e789dd4d4c13b799323070c4f48fc8ea7e359e88Soumya Pochiraju
<![CDATA[[da57f6e] soc-2021-simulation-display: Fix: transform matrix for drawing colliding walls on box shape...]]> http://www.miikahweb.com/en/blender/git-logs/commit/da57f6eb666288374f48e43dfeba1fbb66c15f34 da57f6e
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Fix: transform matrix for drawing colliding walls on box shape

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Mon, 16 Aug 2021 16:42:24 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/da57f6eb666288374f48e43dfeba1fbb66c15f34Soumya Pochiraju
<![CDATA[[9b9ff57] soc-2021-simulation-display: Cleanup: Changed the place of non primitive collision shapes...]]> http://www.miikahweb.com/en/blender/git-logs/commit/9b9ff57095573f769092521265e1965a3d468285 9b9ff57
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Cleanup: Changed the place of non primitive collision shapes functions to draw_cache.c

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Mon, 16 Aug 2021 13:13:03 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/9b9ff57095573f769092521265e1965a3d468285Soumya Pochiraju
<![CDATA[[045e7b5] soc-2021-simulation-display: Fix: Check for colliding faces after stepping through the simulation...]]> http://www.miikahweb.com/en/blender/git-logs/commit/045e7b58e45b905e6ad0cc58f0bde4ad6089b98d 045e7b5
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Fix: Check for colliding faces after stepping through the simulation instead of in the draw engine

-This is a more accurate way to find colliding faces
-Store just the faces instead of the forces

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Mon, 16 Aug 2021 12:54:18 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/045e7b58e45b905e6ad0cc58f0bde4ad6089b98dSoumya Pochiraju
<![CDATA[[0d04e13] soc-2021-simulation-display: Cleanup: Changed the place of the store_draw_data functions...]]> http://www.miikahweb.com/en/blender/git-logs/commit/0d04e138b15e8e63c3454b9bd10e78d4aea8a85e 0d04e13
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Cleanup: Changed the place of the store_draw_data functions of convex hull and trimesh so that they are called from the draw engine instead.

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Sun, 15 Aug 2021 17:39:24 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/0d04e138b15e8e63c3454b9bd10e78d4aea8a85eSoumya Pochiraju
<![CDATA[[ea208f0] soc-2021-simulation-display: Cleanup: Constraint linear limits visualisation]]> http://www.miikahweb.com/en/blender/git-logs/commit/ea208f067feb124fa1197b931ba1aa58439d5a09 ea208f0
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Cleanup: Constraint linear limits visualisation

-created option to enable/disable fading of walls
-simplified variable names and transform matrices

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Sat, 14 Aug 2021 18:36:02 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/ea208f067feb124fa1197b931ba1aa58439d5a09Soumya Pochiraju
<![CDATA[[012445e] soc-2021-simulation-display: Fix memmory error in function for storing convex hull collision...]]> http://www.miikahweb.com/en/blender/git-logs/commit/012445eb140caa6031b4f6fcec922a0a8defb50f 012445e
Branches : soc-2021-simulation-display
Author : Soumya Pochiraju (Forest)
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Fix memmory error in function for storing convex hull collision shape mesh data.

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Sat, 14 Aug 2021 18:10:17 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/012445eb140caa6031b4f6fcec922a0a8defb50fSoumya Pochiraju