Blender Git Statistics -> Developers -> weasel

Henrik Dick (weasel)

Total Commits : 5
Master Commits : 4
Branch Commits : 1
First Commit : November 3, 2019
Latest Commit : January 29, 2020 (Today)

Commits by Month

DateNumber of Commits
January, 20203
December, 20190
November, 20192

Commit Distribution

PathNumber of Commits
master3
blender-v2.82-release1
temp-blender-2.81-release-with-wrong-merge1

Favourite Files

FilenameTotal Edits
MOD_solidify_nonmanifold.c5
MOD_solidify_util.h2
rna_modifier.c2
properties_data_modifier.py2
DNA_modifier_types.h2
MOD_solidify.c2
CMakeLists.txt2
MOD_solidify_extrude.c2

File Changes

ActionTotalPer Commit
Added61.2
Modified132.6

Code Changes

ActionTotalPer Commit
Lines Added11638.7
Lines Removed15551.7

Latest commits Feed

Revision 9c190de by Henrik Dick / Campbell Barton (master)
8 hours 19 min ago
Fix solidify complex fixed thickness on flipped normal boundary

Fixed thickness with zero offset gave uneven results for complex
solidify cases (3+ faces sharing an edge).

See D6643 for steps to redo the error.
Revision bda0c08 by Henrik Dick / Campbell Barton (master)
January 21, 2020, 19:12 (GMT)
Fix numerical instabilities of solidify with complex constraints

Sometimes on flat open vertices the thickness would suddenly start
to be jumping in powers of 2, also when bending a plane there is a
noticeable jump in the geometry.
When offset is set to -1 or 1 weird glitches happen.

See D6559 for test cases that failed.
Revision 71f39c4 by Henrik Dick / Campbell Barton (master)
January 21, 2020, 19:07 (GMT)
Fix numerical instabilities of solidify with complex constraints

Sometimes on flat open vertices the thickness would suddenly start
to be jumping in powers of 2, also when bending a plane there is a
noticeable jump in the geometry.
When offset is set to -1 or 1 weird glitches happen.

See D6559 for test cases that failed.
Revision c7a94ff by Henrik Dick / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge)
November 11, 2019, 17:05 (GMT)
Solidify Modifier: support non-manifold input

This adds a new mode to solidify to support non-manifold geometry
with edges using 3 or more faces as input, resulting in a manifold mesh.

Since the differences between these methods don't translate well
into short terms, they're named "Simple" and "Complex" in the UI.

This also adds clamp with respect to angles
to the existing solidify modifier calculation.
Revision e45cfb5 by Henrik Dick / Campbell Barton (master)
November 3, 2019, 23:35 (GMT)
Solidify Modifier: support non-manifold input

This adds a new mode to solidify to support non-manifold geometry
with edges using 3 or more faces as input, resulting in a manifold mesh.

Since the differences between these methods don't translate well
into short terms, they're named "Simple" and "Complex" in the UI.

This also adds clamp with respect to angles
to the existing solidify modifier calculation.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020