Blender Git Statistics -> Developers -> rajeshja

Rajesh Advani (rajeshja)

Total Commits : 2
Master Commits : 2
Branch Commits : 0
First Commit : August 30, 2021
Latest Commit : September 3, 2021

Commits by Month

DateNumber of Commits
September, 20211
August, 20211

Favourite Files

FilenameTotal Edits
node_fn_boolean_math.cc1
versioning_300.c1
node_fn_float_compare.cc1
node_fn_float_to_int.cc1
node_function_util.hh1
node_fn_random_float.cc1
node_geometry_util.hh1
node_fn_input_vector.cc1
node_fn_input_string.cc1
node_geo_mesh_primitive_cube.cc1

File Changes

ActionTotalPer Commit
Modified147.0

Code Changes

ActionTotalPer Commit
Lines Added562281.0
Lines Removed8040.0

Latest commits Feed

Revision 6845008 by Rajesh Advani / Jacques Lucke (master)
September 3, 2021, 08:45 (GMT)
Cleanup: convert function nodes socket list to use new API

The new API was introduced in rB1e69a25043120cc8dddc3f58622eb50e1443def1.

Differential Revision: https://developer.blender.org/D12380
Revision b44406f by Rajesh Advani / Hans Goudey (master)
August 30, 2021, 03:08 (GMT)
Geometry Nodes: Enhance the cube mesh primitive as a cuboid

This mesh primitive enhances the Cube mesh primitive and allows the
creation of a cuboid with a configurable size and number of vertices
in all 3 directions. The Cube primitive is now similar to the Grid
primitive except that it works in 3 dimensions.

Previously it was possible to create a cube and scale it arbitrarily
along each axis. You could also subdivide the mesh, but the number of
subdivisions was equal along all axes. This meant that making the basic
frame for something like modular buildings wasn't trivial.

Inspired by tutorials and files for modular building creation.

The cuboid is created as a `Mesh` so that large meshes with millions of
faces are created quickly. Though edge calculation could be faster if
implemented here, edges are calculated using `BKE_mesh_calc_edges`
to reduce complexity, and in hopes that they may be calculated lazily
for `Mesh` in the future like vertex normals.

See the differential revision for more information.

Differential Revision: https://developer.blender.org/D11810

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