Blender Git Statistics -> Developers -> ish_bosamiya

Ish Bosamiya (ish_bosamiya)

Total Commits : 155
Master Commits : 3
Branch Commits : 152
First Commit : May 24, 2018
Latest Commit : March 2, 2020

Commits by Month

DateNumber of Commits
March, 20201
February, 20200
January, 20200
December, 20190
November, 20190
October, 20190
September, 20190
August, 201929
July, 201984
June, 201935
May, 20194
April, 20190
March, 20191
February, 20190
January, 20190
December, 20180
November, 20180
October, 20180
September, 20180
August, 20180
July, 20180
June, 20180
May, 20181

Commit Distribution

PathNumber of Commits
soc-2019-adaptive-cloth152
master3
temp-sybren-cow-ocean1
soc-2018-bevel1
tmp-CollectionsAnim1
temp-flexible-spacing1
benchmark1
temp-select-axis1
interactive_physics1
tmp-b28-motionpath-drawing1
temp-eeveelightcache1
temp-outliner-visibility1
hair_object1
temp-ui-layout-2.81
temp-dynamic-overrides1
temp-keymap-save1
hair_guides_grooming1
TEMP-UI-DECOR1
temp-benchmark1
temp-keymap-changes1
hair_guides1
temp-udim-images1
ui_layout_gridflow1
temp-greasepencil-vfx1
collada2.81
temp-tab_drag_drop1
soc-2018-cycles-volumes1
tmp_hair_curves1
temp-greasepencil-object-stacksplit1
blender2.8_snap_gizmo1

Favourite Files

FilenameTotal Edits
cloth_remeshing.cpp107
cloth.c53
BKE_cloth.h22
pointcache.c8
math_matrix.c7
BLI_math_matrix.h6
MOD_cloth.c6
properties_physics_cloth.py5
DNA_cloth_types.h4
rna_cloth.c4

File Changes

ActionTotalPer Commit
Added20.0
Modified2461.6

Code Changes

ActionTotalPer Commit
Lines Added6 32242.1
Lines Removed2 56317.1

Latest commits Feed

Revision 5afa4b1 by Ish Bosamiya / Germano Cavalcante (master)
March 2, 2020, 14:02 (GMT)
Fix T65568: sewing and self collision issue

As explained in T65568 by @LucaRood, the self collision system should exclude triangles that are connected by sewing springs.

Differential Revision: https://developer.blender.org/D6911
Revision 3c6a26d by Ish Bosamiya (soc-2019-adaptive-cloth)
August 26, 2019, 03:50 (GMT)
Cloth: fix memory leaks from recent change
Revision a78d0f7 by Ish Bosamiya (soc-2019-adaptive-cloth)
August 23, 2019, 14:09 (GMT)
Cloth: pinned vertices now works with adaptive remeshing

The customdata for newly created vertices is now modified to remove any weight for that vertex. Also the correct mesh is being passed to cloth_apply_vgroup().
Revision 6022ea4 by Ish Bosamiya (soc-2019-adaptive-cloth)
August 19, 2019, 15:41 (GMT)
Cloth: some code to better understand problems with pinning
Revision 64bdb89 by Ish Bosamiya (soc-2019-adaptive-cloth)
August 17, 2019, 09:46 (GMT)
Cloth: cache read check for adaptive cloth
Revision b000354 by Ish Bosamiya (soc-2019-adaptive-cloth)
August 15, 2019, 13:17 (GMT)
Cloth: silence some print statements
Revision 4844469 by Ish Bosamiya (soc-2019-adaptive-cloth)
August 15, 2019, 12:27 (GMT)
Cloth: new method for collapsing an edge
Revision 25fa832 by Ish Bosamiya (soc-2019-adaptive-cloth)
August 15, 2019, 06:46 (GMT)
Cloth: attempt at fixing extra face after collapsing edge
Revision 0bf78fa by Ish Bosamiya (soc-2019-adaptive-cloth)
August 13, 2019, 14:16 (GMT)
Cloth: debugging statements for finding bug in collapse edges

There is a bug in collapse edges which leaves 3 triangles for an edge in a special case. This might be an issue with the bmesh api. Now that the problem has been isolated, it can now be worked on.
Revision 0956501 by Ish Bosamiya (soc-2019-adaptive-cloth)
August 12, 2019, 09:21 (GMT)
Cloth: revert back to using previous splitting method

The problem arises when a particular edge has more than 2 faces. This shouldn't ever happen. There must be problem with collapse edges or flip edges that introduces these extra number of faces for the edge.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020