Blender Git Statistics -> Developers -> VanCantus

Pascal Schön (VanCantus)

Total Commits : 93
Master Commits : 0
Branch Commits : 93
First Commit : May 17, 2016
Latest Commit : February 6, 2017

Commits by Month

DateNumber of Commits
February, 20173
January, 20172
December, 20163
November, 20167
October, 201613
September, 201614
August, 201615
July, 20168
June, 20161
May, 201627

Commit Distribution

PathNumber of Commits
cycles_disney_bsdf_transmittance76
cycles_disney_brdf76

Favourite Files

FilenameTotal Edits
svm_closure.h43
node_disney_bsdf.osl34
bsdf_disney_diffuse.h34
nodes.cpp30
osl_closures.cpp29
nodes.h27
svm_types.h26
stdosl.h25
bsdf.h25
node_shader_bsdf_disney.c24

File Changes

ActionTotalPer Commit
Added520.6
Modified6246.7
Deleted400.4

Code Changes

ActionTotalPer Commit
Lines Added8 776127.2
Lines Removed5 17074.9

Latest commits Feed

Revision 26e906d by Pascal Schön (cycles_disney_brdf)
February 6, 2017, 10:32 (GMT)
Merge branch 'master' into cycles_disney_brdf
Revision 0593b8c by Pascal Schön (cycles_disney_brdf)
February 6, 2017, 10:30 (GMT)
Fixed the broken GLSL shader and implemented the Disney BRDF in the
real-time view port.
Revision 8c7e114 by Pascal Schön (cycles_disney_brdf)
February 3, 2017, 13:24 (GMT)
Fix to comply strict compiler flags and some code cleanup
Revision 17724e9 by Pascal Schön (cycles_disney_brdf)
January 24, 2017, 08:59 (GMT)
Merge branch 'master' into cycles_disney_brdf
Revision 379ba34 by Pascal Schön (cycles_disney_brdf)
January 24, 2017, 08:28 (GMT)
Renamed the Disney BSDF to Principled BSDF.
Revision 5d4b4da by Pascal Schön (cycles_disney_bsdf_transmittance)
December 2, 2016, 12:56 (GMT)
Merge branch 'cycles_disney_brdf' into cycles_disney_bsdf_transmittance
December 2, 2016, 12:55 (GMT)
Removed reflection call when roughness is low because of artifacts.
Revision 521d433 by Pascal Schön (cycles_disney_bsdf_transmittance)
December 2, 2016, 12:43 (GMT)
Enhanced the thin surface specular transmission approximation by a simple reflection to the other side without refracting it (refraction approximately cancels for thin surfaces).
November 16, 2016, 08:22 (GMT)
Indication if to use fresnel is now handled via the type of the BSDF.
Revision c58a54b by Pascal Schön (cycles_disney_bsdf_transmittance)
November 16, 2016, 07:20 (GMT)
Better roughness remapping for thin surface specular refractions.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018