Blender Git Statistics -> Developers -> Mets

Demeter Dzadik (Mets)

Total Commits : 6
Master Commits : 6
Branch Commits : 0
First Commit : August 21, 2019
Latest Commit : November 9, 2021

Commits by Month

DateNumber of Commits
November, 20213
October, 20210
September, 20210
August, 20210
July, 20210
June, 20210
May, 20210
April, 20210
March, 20210
February, 20210
January, 20210
December, 20200
November, 20200
October, 20200
September, 20200
August, 20200
July, 20200
June, 20201
May, 20201
April, 20200
March, 20200
February, 20200
January, 20200
December, 20190
November, 20190
October, 20190
September, 20190
August, 20191

Favourite Files

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File Changes

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Code Changes

ActionTotalPer Commit
Lines Added23539.2
Lines Removed437.2

Latest commits Feed

Revision e452c43 by Demeter Dzadik / Bastien Montagne (master)
November 9, 2021, 15:58 (GMT)
Let Unlink Action operator have an undo step

I noticed while rigging a character and editing actions that the Unlink Action operator had no undo step. Doesn't feel intentional, so this patch adds the necessary flags.

Reviewed By: mont29

Differential Revision:
Revision c092cc3 by Demeter Dzadik / Campbell Barton (master)
November 9, 2021, 14:19 (GMT)
Expose BLI_string_flip_side_name as bpy.utils.flip_name

Expose a new function in `bpy.utils.flip_name(name, strip_number=False)
that allows flipping bone names, eg "Bone.L" -> "Bone.R".

Useful for add-ons to avoid re-implementing Blender's name flipping.

Ref D12322
Revision de8e130 by Demeter Dzadik / Sybren A. Stvel (master)
November 9, 2021, 11:16 (GMT)
Armature Make/Clear Parent: Grey out options that don't do anything

In armature edit mode, the Make/Clear Parent operators don't do anything
in various cases, but only one of these cases was previously indicated,
and it was indicated by hiding the option completely instead of graying
it out.

Clear Parent (Alt+P) problems fixed:
- "Clear Parent" option always showed up, even when none of the selected
bones had a parent.
- "Disconnect Bone" option always showed up, even when use_connected on
all selected bones was already false.

Make Parent (Ctrl+P) problems fixed:
- "Keep Offset" option didn't show up when all selected bones' parent
was already the active bone. This was correct, and this patch tries to
make all behaviours consistent with this.
- "Connected" option always showed up, even when all selected bones'
parent was already the active bone, and they all had use_connect set
to True.

With this patch all options show up all the time, but in cases where
they would do nothing, they will be grayed out.

Reviewed By: sybren

Differential Revision:
Revision 5b03f49 by Demeter Dzadik / Brecht Van Lommel (master)
June 30, 2020, 13:06 (GMT)
Custom Properties: support default values for strings

Differential Revision:
Revision b2d850e by Demeter Dzadik / Bastien Montagne (master)
May 1, 2020, 09:41 (GMT)
Cleanup: Solidify modifier: Remove unneccessary error message.

For any modifier, the expected output when the input mesh is empty, is an
empty mesh. So this error message was useless, and could spam the
console in some usecases of the modifier stack...

Reviewed By: weasel, mont29

Differential Revision:
Revision f041d2f by Demeter Dzadik / Sebastian Parborg (master)
August 21, 2019, 07:59 (GMT)
Fix T65671: Armature X-Mirror inconsistencies

This fixes bendy bone properties not being mirrored correctly

Reviewed By: Brecht

Differential Revision:

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