Blender Git Statistics -> Developers -> Amudtogal

Simon Lenz (Amudtogal)

Total Commits : 2
Master Commits : 2
Branch Commits : 0
First Commit : October 4, 2021
Latest Commit : November 26, 2021

Commits by Month

DateNumber of Commits
November, 20211
October, 20211

Favourite Files

FilenameTotal Edits
mask_draw.c1
view3d_draw.c1

File Changes

ActionTotalPer Commit
Modified21.0

Code Changes

ActionTotalPer Commit
Lines Added4020.0
Lines Removed2110.5

Latest commits Feed

Revision c6eaa9c by Simon Lenz / Sergey Sharybin (master)
November 26, 2021, 10:08 (GMT)
MaskEditor: draw active layer on top

Instead of drawing the mask layers in the sequence of their occurence, draw the active mask *always* on top.

Implementation:
- move drawing loop for splines to separate static function
- draw active mask last

Example: lowest layer is active, yet still drawn on top.
{F12140355}

This is part of an effort to make mask editing more intuitive & easy to use: https://developer.blender.org/T93097

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D13372
Revision e62ce9e by Simon Lenz / Dalai Felinto (master)
October 4, 2021, 10:21 (GMT)
Fix camera border bug in passepartout render view

{F10761402}

With active viewport render from camera view, the camera border shows up, even when passepartout and overlays are disabled.

By moving the line-drawing code to the passepartout section, it is effectively disabled when passepartout is off.

Reviewed By: sebastian_k

Differential Revision: https://developer.blender.org/D12745

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