Blender Git Statistics -> Branches -> temp-fracture-modifier-2.8

"Temp-fracture-modifier-2.8" branch

Total commits : 14 680
Total committers : 83
First Commit : November 25, 2013
Latest Commit : December 10, 2018 (Yesterday)


Commits by Month

DateNumber of Commits
December, 2018272
November, 20181102
October, 2018806
September, 2018843
August, 2018704
July, 2018674
June, 20181041
May, 20181243
April, 2018732
March, 2018301
February, 2018338
January, 2018540
December, 2017322
November, 2017330
October, 2017201
September, 2017227
August, 2017337
July, 2017348
June, 2017402
May, 2017452
April, 2017479
March, 2017304
February, 2017291
January, 2017285
December, 201651
November, 201672
October, 2016315
September, 2016173
August, 201668
July, 201610
June, 201626
May, 20167
April, 2016116
March, 201688
February, 201623
January, 201651
December, 20152
November, 201513
October, 2015168
September, 201566
August, 20156
July, 20151
June, 201520
May, 201511
April, 20156
March, 201587
February, 201534
January, 201578
December, 201418
November, 201431
October, 201442
September, 201419
August, 201418
July, 201424
June, 20140
May, 201453
April, 201440
March, 20140
February, 201425
January, 201435
December, 20130
November, 2013309

Committers

AuthorNumber of Commits
Campbell Barton3 650
Sergey Sharybin1 784
Clément Foucault1 738
Martin Felke1 222
Dalai Felinto1 196
Bastien Montagne893
Brecht Van Lommel799
Mike Erwin482
Antonio Vazquez419
Germano Cavalcante285
Jeroen Bakker254
Julian Eisel234
Joshua Leung216
Sybren A. Stüvel198
Pablo Vazquez179
William Reynish165
Luca Rood106
Alexander Gavrilov101
Jacques Lucke87
Lukas Toenne70
Philipp Oeser62
LazyDodo55
Gaia Clary48
Rohan Rathi44
Lukas Stockner40
Mai Lavelle37
Antony Riakiotakis22
Inês Almeida22
Aaron Carlisle20
Thomas Beck17
Charlie Jolly15
jens verwiebe12
Joerg Mueller12
Martijn Berger12
Alexander Romanov11
Howard Trickey11
Tamito Kajiyama11
Christian Hubert10
Habib Gahbiche9
Vuk Gardaševi?9
Alan Troth8
Aleksandr Zinovev8
Sebastian Koenig8
Sebastian Parborg8
Stefan Werner8
Kévin Dietrich7
Nick Milios6
Arto Kitula5
Porteries Tristan5
Thomas Dinges5
Andrew Hale4
Benjamin Summerton4
Chaitanya4
Sergej Reich4
Harley Acheson3
Mitchell Stokes3
Roel Koster3
Danrae Pray2
Jorge Bernal2
Luc Revardel2
Ton Roosendaal2
Andrea Weikert1
Anthony Edlin1
bassam kurdali1
Carlo Andreacchio1
Daniel Salazar1
Dmitry Dygalo1
Falk David1
Glenn Tester1
Hristo Gueorguiev1
Ish Bosamiya1
José Luis Oliveira Cunha1
JT Nelson1
Khanh Ha1
Lucas Boutrot1
Macelaru Tiberiu1
Noa K1
Philippe Schmid1
Scott Wu1
Tobias Mertz1
Tuomo Keskitalo1
Ulysse Martin1
Willian Padovani Germano1

Popular Files

FilenameTotal Edits
draw_manager.c514
rigidbody.c481
MOD_fracture.c389
readfile.c369
space_view3d.py363
fracture.c303
object_mode.c271
versioning_280.c256
rna_scene.c253
rna_space.c250

Latest commits Feed

10 hours 32 min ago
Merge remote-tracking branch 'origin/blender2.8' into fracture_modifier-2.8

# Conflicts:
# source/blender/modifiers/intern/MOD_boolean.c
18 hours 28 min ago
Fix T59087: Empty meshes have large bound-box

Initialize to default values for meshes w/o vertices,
note that zeroing for BKE_object_boundbox_calc_from_mesh
matches old derived mesh code.
20 hours 27 min ago
Fix T59107: F3 does not work in Python console
21 hours 9 min ago
Fix T57086: Offset Even option is unclickable
1 day and 1 hour ago
Merge branch 'master' into blender2.8
1 day and 1 hour ago
Merge branch 'master' into blender2.8
1 day and 4 hours ago
forgot to display rigidbody settings subpanel with opengl render engine
1 day and 5 hours ago
crash fix attempt when adding / removing rigidbody worlds

still issues when appending FM objects, need to re-add rigidbodies and refracture
1 day and 6 hours ago
Merge branch 'master' into blender2.8

Conflicts:
source/blender/makesrna/intern/rna_dynamicpaint.c
1 day and 8 hours ago
Simplified #ifdef to not silently fail on certain platforms
1 day and 11 hours ago
added shape-based clusters

clustergroup object with meshes will now cut out clusters according to their mesh,
make sure mesh is subdivided enough for better results
December 8, 2018, 23:55 (GMT)
fix attempt for having proper constraints with dynamic fracture again

"mixed" and "all" settings were basically not properly taken into account before
December 8, 2018, 19:13 (GMT)
added new cluster trigger propagation feature and a couple of fixes

fixes for example for split to island crashs
December 8, 2018, 17:06 (GMT)
User Interface: Add button color for indicating that the value differs from the interpolated one

One issue that especially newer users often run into is that they accidentally reset changes to the scene by switching frame without creating a keyframe first.

Therefore, this commit adds a new color that is used to draw properties if their current value differs from the one that would be set when switching to this frame.
This works both for existing keyframes as well as for currently interpolated frames.

Unfortunately the flags in but->flag are full, so I had to move the new flag to but->drawflag and pass that to all relevant functions.

I went with orange for the color since afaics it fits with the green and yellow that are currently used for keyframe states and since it's somewhat reddish to signify that there might be something to look out for here.

Reviewers: campbellbarton, #user_interface, brecht

Reviewed By: campbellbarton

Subscribers: brecht, predoe

Differential Revision: https://developer.blender.org/D3949
December 8, 2018, 12:39 (GMT)
Fix T51057 Modifiers lose bevel weight and crease

This is for 2.80 (though bug I mistakenly merged into was for 2.78.
Duplicate bugs T58127, T58411, T58440, and T58789 all fixed.
Bevel weights and crease are not real Mesh layers so get lost
on coversion of mesh to bmesh unelss the mesh's cd_flag member
tells the converter to create layers for them.
Most code the copies or partially copies meshes uses
mesh_new_nomain_from_template_ex, so copied the flag there.
December 8, 2018, 10:28 (GMT)
Fix T58950: wireframe/orthographic/front/side/topview crash 2.8
December 8, 2018, 05:27 (GMT)
Shrinkwrap: use polygon normals for flat faces in Align To Normal.

Hit normal originates from tesselated triangles and isn't the
actual normal used for shading of flat faces. Thus, it is better
to use the actual polygon normals when available.
December 8, 2018, 04:01 (GMT)
Cleanup: style
December 7, 2018, 20:19 (GMT)
Fix T58949: Transform feedback shaders not having fragment shader
December 7, 2018, 19:40 (GMT)
UI: Fix typo in hostname stamp tooltip

Also change the part "running Blender" for "that rendered the frame".

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018