Blender Git Statistics -> Branches -> soc-2018-hair-shader-fixes

"Soc-2018-hair-shader-fixes" branch

Total commits : 4
Total committers : 1
First Commit : July 24, 2018
Latest Commit : August 1, 2018


Commits by Date

DateNumber of Commits
August 1, 20181
July 31, 20180
July 30, 20180
July 29, 20180
July 28, 20180
July 27, 20180
July 26, 20180
July 25, 20182
July 24, 20181

Committers

AuthorNumber of Commits
L. E. Segovia4

Popular Files

FilenameTotal Edits
bsdf_hair_principled.h4
svm_closure.h3
nodes.h2
graph.cpp2
node_shader_bsdf_hair_principled.c2
nodes.cpp2
osl_closures.cpp1

Latest commits Feed

August 1, 2018, 18:13 (GMT)
Remove mode handling

This commit reverts 21aefa098f4935597a759e199153e9b55279ff8a.
This commit reverts 2ab98cca19cb3acd3da61b5f71a61a1139f1713e.
July 25, 2018, 19:05 (GMT)
Mode weights must not affect the BSDF's PDF
July 25, 2018, 14:25 (GMT)
Add mode controls

This is useful only for separating each light mode (R, TT, TRT, TRRT+)
and see how the shader behaves in each.
July 24, 2018, 16:13 (GMT)
Fix Filter Glossy handling

Previously, Filter Glossy was applied to the logistic distribution's
parameters. This wasn't noticeable unless one traced bsdf_blur.

Now, bsdf->v, s and m0_roughness are only used within the shader; the
corresponding (roughness) parameters are roughness, radial_roughness and
coat.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021