Blender Git Statistics -> Branches -> soc-2011-tomato

"Soc-2011-tomato" branch

Total commits : 99
Total committers : 2
First Commit : December 10, 2012
Latest Commit : October 28, 2013


Commits by Month

DateNumber of Commits
October, 20132
September, 20130
August, 201333
July, 20131
June, 20135
May, 201320
April, 201317
March, 20134
February, 20136
January, 20133
December, 20128

Committers

AuthorNumber of Commits
Sergey Sharybin98
Keir Mierle1

Popular Files

FilenameTotal Edits
tracking.c13
tracking_ops.c11
COM_PlaneTrackWarpImageOperation.cpp7
keyframe_selection.cc7
libmv-capi.cpp6
BKE_tracking.h5
COM_PlaneTrackDeformNode.cpp5
libmv-capi.cc5
COM_PlaneTrackMaskOperation.cpp4
ChangeLog4

Latest commits Feed

October 28, 2013, 10:42 (GMT)
Merging r60962 through r60963 from trunk into soc-2011-tomato

October 28, 2013, 10:39 (GMT)
Merging r59178 through r60961 from trunk into soc-2011-tomato

August 16, 2013, 09:58 (GMT)
Made branch closer to trunk
August 16, 2013, 09:56 (GMT)
Merging r59173 through r59177 from trunk into soc-2011-tomato

August 16, 2013, 08:21 (GMT)
Merging r59088 through r59172 from trunk into soc-2011-tomato

August 12, 2013, 14:42 (GMT)
Merging r59029 through r59087 from trunk into soc-2011-tomato

August 9, 2013, 01:10 (GMT)
Replace our own box AA filter with BLI_jitter-based

Using box filtering for AA makes image too much blurry,
so here's an attempt to use generic BLI_jitter routines
to do sampling.

It's expected to be exactly the same as opengl renderer
does, but i could have got something wrong.

But anyway, results seems to be a little bit less fuzzy.
August 9, 2013, 01:09 (GMT)
Merging r59000 through r59028 from trunk into soc-2011-tomato

August 8, 2013, 17:02 (GMT)
Fix crash when adding plane track in some cases
August 8, 2013, 07:39 (GMT)
Need to re-evaluate plane after susing generic transform tools.
August 8, 2013, 07:39 (GMT)
Delete Marker operator will now also tae plane markers into account

Smaller fixes:

- Point track delection missed checking whether track actually
belongs to the plane or not.

- Adding point track shall deselect all the planes.

- Fixed bug with restoring marker's flag after transformaiton.
August 8, 2013, 07:39 (GMT)
Prevent plane tracks from being concave
August 8, 2013, 07:38 (GMT)
Re-arrange AA sampling a bit

Apparently when calculating UV from upsampled
corners warped result seems too much doggy.

Now result seems to be exactly the same as it
was before AA changes (apart from AA-ed edges :)
August 8, 2013, 07:38 (GMT)
Anti-aliasing for plane track image warping

Uses the same exact kernel size of 4x4 as for plane
track mask output.

Think this is not a bad way to go, difference in speed
using test file was only about 30% with much better
output result.
August 8, 2013, 07:38 (GMT)
Made plane track transformable by generic transform operators

Pretty much straightforward change, apart form one trick needed
to preserve point tracks scaling nice:

- If TransData belong to point track, use it's individual center
when scaling (ignoring pivot point center).

This works much better for adjusting sizes of point tracks.

- If TransData belongs to plane track, use pivot point settings.

This is done via TransData's flag TD_INDIVIDUAL_SCALE which is
currently used by point tracks conversion code, but might be
used by other transform elements as well.
August 8, 2013, 07:38 (GMT)
Plane mask anti-aliasing experiment

Currently uses hardcoded kernel size of 4, which means
node is actually 16 times slower now, but gives pretty
much nice anti-aliased results.
August 8, 2013, 07:38 (GMT)
Fix incorrect plane tracks array initialization

It lead to crashes when trying to create plane track
from subset of existing point tracks.
August 7, 2013, 19:11 (GMT)
Merging r58956 through r58999 from trunk into soc-2011-tomato

August 7, 2013, 07:45 (GMT)
Make byte-float ocnversion threaded in compositor

In fact, there's no need to get float buffer at all,
conversion could be done in pixel processor level
after interpolation.

It might give slightly worse interpolation results
(which i'm not sure would be visible by eye) but
it gives more than 2x speedup on my laptop on node
setups used for warping image.
August 7, 2013, 07:45 (GMT)
Mask points now could be parented to the plane track

MaskParent structure was extended by:
- type, which indicates whether it's a parent to point
or plane track. Types might be extended further.

- Original corners, which are used to obtain homography
used to deform point's coordinate.

Homoraphy is detecting between original corners position
(corners at the parenting time) and current plne corners,
and the it's being applied on mask point coordinate.

Some tricks with switching between mask and clip coords
is needed, but it's all pretty much straightforward in
the code.

Parenting happens on spline point level, not spline one.
This fits existing design, and it's not so big difference
for artist.

Parenting operator (Ctrl-P) might for sure be used to
parent points to the active plane track.

Additional change: added visualization of plane corners
orientation. Corner which corresponds to left bottom
image corner now has got two axis: red which corresponds
to X axis, and green one for Y axis. This way it's
easier to orient corners on the footage.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019