Blender Git Statistics -> Branches -> free-refcount-ids

"Free-refcount-ids" branch

Total commits : 28
Total committers : 1
First Commit : September 24, 2015
Latest Commit : October 13, 2015


Commits by Date

DateNumber of Commits
October 13, 20153
October 12, 20151
October 11, 20150
October 10, 20150
October 9, 20150
October 8, 20151
October 7, 20150
October 6, 20151
October 5, 20154
October 4, 20150
October 3, 20150
October 2, 20150
October 1, 20156
September 30, 20155
September 29, 20150
September 28, 20150
September 27, 20155
September 26, 20150
September 25, 20150
September 24, 20152

Committers

AuthorNumber of Commits
Bastien Montagne28

Popular Files

FilenameTotal Edits
library.c16
object.c8
curve.c7
material.c7
lamp.c6
mesh.c6
texture.c6
scene.c6
mball.c6
world.c5

Latest commits Feed

October 13, 2015, 13:44 (GMT)
Revert to master - those changes are globally valid, but remain incomplete,
and total new code is being done in id-remap anyway, not worth bothering with this for now...
October 13, 2015, 13:41 (GMT)
Merge branch 'master' into free-refcount-ids
October 13, 2015, 12:41 (GMT)
Merge branch 'master' into free-refcount-ids
October 12, 2015, 18:31 (GMT)
Merge branch 'master' into free-refcount-ids
October 8, 2015, 10:03 (GMT)
Merge branch 'master' into free-refcount-ids
October 6, 2015, 10:19 (GMT)
Merge branch 'master' into free-refcount-ids
October 5, 2015, 11:58 (GMT)
Fix for object freeing.
October 5, 2015, 10:05 (GMT)
Merge branch 'master' into free-refcount-ids
October 5, 2015, 08:59 (GMT)
Cleanup , and remove public '_release_datablocks' funcs for now.

On second thaought, will end up doing this differently in id-remap branch,
so for now just make this branch a cleanup, consistency-fixing one.
October 5, 2015, 07:23 (GMT)
Merge branch 'master' into free-refcount-ids
October 1, 2015, 15:44 (GMT)
Add note about object release func...
October 1, 2015, 15:38 (GMT)
Free IDs: MovieClip & Mask.

Mask freeing was doing really bad (as in, not consistent with other ID freeing code) things (unlinking, and even not freeing animdata!).
October 1, 2015, 15:13 (GMT)
Free IDs: Nodes & Groups.
October 1, 2015, 14:57 (GMT)
Free IDs: Action & Armature.
October 1, 2015, 14:47 (GMT)
Free IDs: Sound & Speaker.

Also cleanup, removed horrible `BKE_sound_delete()`!
October 1, 2015, 14:34 (GMT)
Free IDs: vfont & text.
September 30, 2015, 19:59 (GMT)
ID free: another round of cleanup & fixes (mostly insconsitancies among IDs code)...
September 30, 2015, 19:34 (GMT)
Free ID: Brush & World.
September 30, 2015, 19:15 (GMT)
ID free: GP & particles...
September 30, 2015, 18:52 (GMT)
ID free: freestylelinestyle & other minor types, some cleanups (mostly use MEM_SAFE_FREE where possible).

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By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021