Blender Git Commits

Blender Git "temp-tangent-refactor" branch commits.

July 27, 2015, 14:32 (GMT)
Only create the tessface layer if it does not exist.
July 27, 2015, 14:30 (GMT)
Use tangent generation code in game engine.
July 27, 2015, 14:27 (GMT)
Tangents are now taken into account when generating tangents for
rendering - Normal maps work again.

Added special code that only creates a tessface layer for tangents, also
added code that creates tangent mface data from loop data during mesh
conversion.
July 27, 2015, 12:46 (GMT)
Merge branch 'master' into temp-tangent-refactor

Conflicts:
source/blender/blenkernel/intern/DerivedMesh.c
July 22, 2015, 10:39 (GMT)
Fix merge conflict caused by own smartness failing
July 22, 2015, 10:08 (GMT)
Move display code and tangent calculation to loops WIP patch by Campbell
July 22, 2015, 09:55 (GMT)
Convert tangent layer and baking to use looptris. This is WIP code
to make sure all blender uses tangents generated from loops.
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019