Blender Git Commits

Blender Git "render25" branch commits.

Page: 2 / 29

July 13, 2010, 17:45 (GMT)
remove temp hack, recent merge fixed this.
July 13, 2010, 16:11 (GMT)
July 13, 2010, 12:54 (GMT)
workaround for metaball eternal loop, looking into the bug now but this at least makes metaballs in set scenes usable.
July 13, 2010, 12:27 (GMT)
Render Branch: restore behavior that when material ambient is zero, the
material is also skipped in the AO pass. Not really correct but avoids
performance bottleneck rendering AO for hair.

July 13, 2010, 10:04 (GMT)
July 13, 2010, 09:41 (GMT)
July 12, 2010, 16:21 (GMT)
July 12, 2010, 15:18 (GMT)
July 12, 2010, 10:43 (GMT)
July 9, 2010, 19:10 (GMT)
Fix #22796: GLEW compile errors on FreeBSD.

July 8, 2010, 15:14 (GMT)
July 8, 2010, 10:08 (GMT)
July 7, 2010, 15:09 (GMT)
July 7, 2010, 14:52 (GMT)
July 7, 2010, 11:13 (GMT)
Render Branch: code to check if ao/env/indirect should be computed
was confusing and wrong in a few cases, with shadeless, ambient,
passes, etc, now added a single function for it.

July 6, 2010, 14:41 (GMT)
Fix environment/indirect light not taking shader into account correctly
for approximate AO.

July 6, 2010, 11:51 (GMT)
July 6, 2010, 10:33 (GMT)
July 5, 2010, 18:45 (GMT)
Render Branch: disable some lowres/highres raytracing code, isn't working
well and causing some problems.

July 5, 2010, 17:57 (GMT)
Render Branch: fix ray shadow samples not being taken into account correctly.

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021