Blender Git Commit Log

Git Commits -> Revision fd5c197

Revision fd5c197 by Clément Foucault (master)
September 13, 2019, 21:03 (GMT)
Revert "DRW: Refactor to support draw call batching"

This reverts commit ce34a6b0d727bbde6ae373afa8ec6c42bc8980ce.

Commit Details:

Full Hash: fd5c1972cd5c8a826c0d40effb0e2d367389666a
Parent Commit: c80564e
Lines Changed: +1241, -2263

1 Deleted Path:

/source/blender/gpu/shaders/gpu_shader_common_obinfos_lib.glsl (+0, -19)

56 Modified Paths:

/source/blender/blenlib/BLI_memblock.h (+2, -9) (Diff)
/source/blender/blenlib/intern/BLI_memblock.c (+7, -16) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+24, -40) (Diff)
/source/blender/draw/engines/gpencil/gpencil_draw_utils.c (+23, -45) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.c (+67, -12) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.h (+0, -1) (Diff)
/source/blender/draw/engines/gpencil/gpencil_render.c (+0, -3) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_vert.glsl (+1, -3) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl (+1, -3) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl (+2, -3) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl (+1, -2) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl (+4, -4) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl (+10, -18) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl (+7, -5) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+1, -11) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl (+5, -3) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl (+2, -5) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+15, -4) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+26, -24) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+74, -59) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+10, -2) (Diff)
/source/blender/draw/engines/workbench/workbench_volume.c (+1, -7) (Diff)
/source/blender/draw/intern/draw_anim_viz.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_common.c (+1, -1) (Diff)
/source/blender/draw/intern/draw_hair.c (+19, -22) (Diff)
/source/blender/draw/intern/draw_instance_data.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_instance_data.h (+1, -1) (Diff)
/source/blender/draw/intern/draw_manager.c (+32, -61) (Diff)
/source/blender/draw/intern/draw_manager.h (+77, -243) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+269, -537) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+173, -514) (Diff)
/source/blender/draw/intern/DRW_render.h (+21, -23) (Diff)
/source/blender/draw/modes/edit_curve_mode.c (+1, -1) (Diff)
/source/blender/draw/modes/object_mode.c (+237, -92) (Diff)
/source/blender/draw/modes/overlay_mode.c (+19, -7) (Diff)
/source/blender/draw/modes/shaders/common_view_lib.glsl (+0, -67) (Diff)
/source/blender/draw/modes/shaders/object_lightprobe_grid_vert.glsl (+9, -3) (Diff)
/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl (+22, -18) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_frag.glsl (+3, -11) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl (+2, -5) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_vert.glsl (+3, -14) (Diff)
/source/blender/editors/mesh/editmesh_intersect.c (+16, -16) (Diff)
/source/blender/gpu/CMakeLists.txt (+0, -2) (Diff)
/source/blender/gpu/GPU_batch.h (+0, -11) (Diff)
/source/blender/gpu/GPU_shader_interface.h (+5, -4) (Diff)
/source/blender/gpu/GPU_viewport.h (+2, -8) (Diff)
/source/blender/gpu/intern/gpu_batch.c (+12, -225) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+4, -31) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+0, -6) (Diff)
/source/blender/gpu/intern/gpu_shader_interface.c (+3, -2) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+4, -21) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl (+5, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl (+3, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl (+4, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl (+6, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl (+1, -1) (Diff)
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